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Zombie Pathfinder

Gives zombies the ability to destroy and place blocks

Features

🪓 Digging

When a zombie gets stuck, it will start breaking blocks in its path to reach its target. It handles walls, ceilings, and floors — whichever is in the way. Mining progress is shown with the standard crack animation.

  • Unbreakable blocks (e.g. obsidian) are ignored
  • Dig speed is configurable

🧱 Building

Zombies will place cobblestone to overcome gaps and height differences.

  • Climbing — places a block underfoot and steps up when the target is above
  • Bridging — fills in missing floor blocks to cross gaps

🎯 Target Tracking

Zombies actively scan for nearby players within 32 blocks and remember the last known position of their target. If line of sight is lost, they still head toward where the player was last seen.


Configuration

Config file: ZombiePathfinder-config.toml

Key Default Description
enable_digging true Enable/disable digging behavior
dig_speed_modifier 2.0 Multiplier for bare-hand dig speed (0.1 – 10.0)
enable_building true Enable/disable building behavior
build_interval 8 Ticks between block placements — higher = slower (1 – 100)

The Zombie Pathfinder Team

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