Features
🪓 Digging
When a zombie gets stuck, it will start breaking blocks in its path to reach its target. It handles walls, ceilings, and floors — whichever is in the way. Mining progress is shown with the standard crack animation.
- Unbreakable blocks (e.g. obsidian) are ignored
- Dig speed is configurable
🧱 Building
Zombies will place cobblestone to overcome gaps and height differences.
- Climbing — places a block underfoot and steps up when the target is above
- Bridging — fills in missing floor blocks to cross gaps
🎯 Target Tracking
Zombies actively scan for nearby players within 32 blocks and remember the last known position of their target. If line of sight is lost, they still head toward where the player was last seen.
Configuration
Config file: ZombiePathfinder-config.toml
| Key | Default | Description |
|---|---|---|
enable_digging |
true |
Enable/disable digging behavior |
dig_speed_modifier |
2.0 |
Multiplier for bare-hand dig speed (0.1 – 10.0) |
enable_building |
true |
Enable/disable building behavior |
build_interval |
8 |
Ticks between block placements — higher = slower (1 – 100) |

