No Babies

Remove hostile babies (Baby Zombies) and, optionally, normal babies (as in Villager babies and others) for gameplay reasons.

No Babies Mod

A standalone Minecraft Fabric mod managed by the PCKR Engine that configures and eliminates baby variants of mobs.


Features

  • Hostile Babies Removal: Prevents baby variants of hostile mobs (baby zombies, baby piglins, etc.) from spawning, immediately converting them to adult versions upon instantiation.
  • Passive Mobs Redirection (Adolescents): Configures passive baby mobs (cows, sheep, chickens, villagers, etc.) to render as full-sized adults decorated with a ribbon tag "🎀" and forces them to drop normal adult loot and experience when killed.

In-Game Configuration Screen

Open the standard Minecraft Options menu and click the PCKR Engine button next to "Done" to open the dashboard. Under the No Babies section, click "Expand" to configure each setting:

Option ID Type Default Description
enabled Boolean true Master enable toggle for the mod.
remove_hostile_babies Boolean true Prevents baby zombies, baby piglins, etc. from spawning.
disable_passive_babies Boolean false Renders passive baby mobs as adults with a ribbon tag "🎀" and makes them drop adult loot/experience.

How it Works

  1. Hostile Interception: Mixins intercept setBaby(boolean) during zombie/piglin creation and force it to false.
  2. Client-Side Rendering: When passive baby rendering is disabled, the client overrides the scale extraction to render the entity at size 1.0F (rendering them visually as adults).
  3. Loot Tables: Bypasses baby restrictions in LivingEntity.shouldDropLoot and shouldDropExperience for adolescent entities.

Thanks for downloading, and if you ever run into any issues, please contact me. I'll get it sorted right away. ~protoncracker.

The No Babies Team

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🇧🇷 Solo dev hoping to give more to the Minecraft Community. I also have other socials.

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