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NNP Fluidlogging

Lets you use (just about) any fluid for "water"logging.
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nnp_fluidlogging-1.21.1-0.7.0.jar

File namennp_fluidlogging-1.21.1-0.7.0.jar
Uploaded
Aug 1, 2026
Downloads
91
Size
94.8 KB
Mod Loaders
NeoForge
File ID
8554542
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:nnp-fluidlogging-1522172:8554542"

Learn more about Curse Maven

What's new

Lot of bug fixes, refactoring for compatibility, and (likely) performance improvements - check changelog for details. Most notable enhancements:

  • Now compatible with Sodium (sodium-neoforge-0.8.12+mc1.21.1 only - they have poor compatibility with other mods), Lithium
  • Packet spam has been significantly reduced - will hopefully improve performance
  • Solid lightsources (eg, glowstone) are no longer broken (strange that it took so long for this to get reported). Existing chunks may require a blocklight update to recognize this fix
  • Hang while worldgenning certain warterlogged features (eg, kelp) should be fixed
  • When genning structures with flowing_fluids_log enabled, random blocks should no longer be waterlogged

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