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NNP Fluidlogging

Lets you use (just about) any fluid for "water"logging.
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nnp_fluidlogging-0.1.4.jar

File namennp_fluidlogging-0.1.4.jar
Uploaded
May 2, 2026
Downloads
29
Size
40.6 KB
Mod Loaders
NeoForge
File ID
8027281
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:nnp-fluidlogging-1522172:8027281"

Learn more about Curse Maven

What's new

  • Fixed crash on dedicated servers.
  • Transitioned to a (minor) abuse of AuxiliaryLightManager, which seems to have resolved the lighting issues on server (re)start. Let me know if there are any lingering lighting issues.
  • Improved logging of flowing fluids (blocks are no longer deleted; fluids can now flow into and between logged blocks) when enabled in config. However, the issue with delayed visual updates has proven difficult to resolve. For now, you can return to menu and reopen the world if you want to see the correct light levels; just placing a block anywhere in the chunk is enough to see the correct fluids. Remember - this is a low priority, WIP, feature. Feel free to submit bug reports, but don't expect a quick turn around.

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