File Details
Release 1.0!
- R
- Apr 12, 2020
- 14.03 MB
- 1.7K
- 1.14.4
- Forge
File Name
tardis-1.0.jar
Supported Versions
- 1.14.4
Curse Maven Snippet
0.1.0 (MC 1.14.4)
Removed
- Chalkboard
- Change Exterior monitor protocol - it was a test feature and will return when it's fully functional
- Sonic Cane
- Copper interior (may return in the future)
- Toyota interior (may return in the future)
Added
- Tardis Manual with in game documentation about everything in the mod, right click to open.
- Also shows console control names if you hold it and hover over a control
- Added way to blacklist dimensions
- Config file
- Config option to blacklist or whitelist dimensions for the Tardis
- Config option to toggle sonic features
- Added landing system
- JEI integrations for recipes, ARS system and more
- Code hooks to allow other mods to have integrations with this mod
- Added Alarm toggle
- Makes console room flash red and plays a Cloister bell sound
- Added Lifeform Scan protocol
- Interior and exterior light level adjustment - makes all nearby light emitting tardis mod blocks change light level
- Added Wall Eye monitor
- Added Change Interior protocol
- You MUST take any items out from containers placed in the interior because changing interior will delete the container and its items.
- There will be a future feature that will store the items to a storage capability
- Has 1 minute cooldown between uses
- Requires 100 Artron Units in fuel banks in order to use
- Kills all non living entities, so items etc won't just lie on the ground. This also means all armor stands and item frames will be deleted
- Places player 1 block north of the console, to prevent player from falling into the void if the new interior doesn't have blocks at the player's position
- Added Jade, Omega, Nautilus interiors
- Added Nemo console
- Added Console Changing system
- Added Tech Struts block
- Cybergun (Work in Progress, unobtainable in survival)
- Stattenheim Remote (Work in Progress)
- Alabaster Roundels, blocks, slabs, Stairs and walls (original decoration block)
- Metal Grate Block, slabs and stairs
- TARDIS exteriors (Broken and otherwise) will respond with a cloister bell if you ring a bell within 3 chunks of them
- Added Tardis Engine (WIP) - Allows you to insert sub systems, upgrades and charge items with artron energy
- Added support for Interior-specific ambient noises
- Added Nautilus interior Ambient sounds
- Added Artron system
- Added refueler controls to Nemo and Steam console
- Added the ability to crash the Tardis.
- Added stutter noise when fuel is out
- Added creaking ambient sounds in the TARDIS
- Added system to make each Tardis interior have its own ambient sounds
- Added Tardis hum sounds
- Made exterior and interior doors sync states
- Metal Grate Block, Slab, Stairs
- Comfy Chair and its recipe
- Green Comfy Chair and it's recipe
- Sonic Screwdriver
- Sonic Modes
- Block, Entity Interaction and Tardis Coordinates Modes
- Shift Left click to switch modes
- Right click to use
- Sonic Part mixing
- Allows user to mix and match different sonic parts for customisation
- Sonic Charges
- Made Sonics able to be charged using the Tardis Engine
- ARS Block - gives user defined blocks for the cost of Artron units
- Custom collision shapes for Alembic, ARS Egg, Monitors and comfy chair
- Tardis create command - creates a broken exterior at the player's position
- Depressant pill - Creative only item that decreases the Tardis' mood. Lower mood means the Tardis more likely to land inaccurately
- Antidepressant pill- Creative only item to increase the Tardis' mood.
- Tardis emotional system expansion
- Low mood will have cooler coloured lighting in the interior (for best effect, don't use optifine,)
- Good moods will make interior lighting a warmer colour
- TARDISes that have a poor mood will land more inaccurately
- Upgrade system in Tardis Engine
- Atrium Upgrade circuit - if places in upgrades panel of Tardis Engine allows the Tardis to take any blocks that are above Atrium frame blocks with it when it dematerialises
- Atrium Frame blocks - allows blocks in a 11 block radius above the block to be taken with the Tardis when it dematerialises
- Tardis landing position will now consider if it can fit inside the landing spot - if it has blocks attached to it from the Atrium system it will take that into account
- Tardis console will emit particles that show its mood
- Time Vortex renderer (WIP)
- Artron battery (WIP)
- Will be used to charge items by collecting artron energy from the Tardis
- Workbench renamed to Quanitscope with new model
- Quantiscope can be used to mix and match sonics
- Quantiscope can used to craft custom recipes or repair components
- Pocket watch - tells the time of the dimension you are in and malfunctions if near a 25 block radius of a broken tardis exterior, could be a useful Tardis tracking tool ;)
- Ability to play a knocking sound in the Tardis interior if you left click on the exterior block whilst it's locked
- Crafting recipes for:
- Exotronic Circuit
- Blank Upgrade Circuit
- Atrium Upgrade Circuit
- Atrium Frame block
- Wall Eye Monitor
- Quantiscope
- Sonic Screwdriver
- Sonic Emitter
- Sonic Activator
- Sonic Handle
- Sonic Endcap
- Comfy Chair Red
- Comfy Chair Green
- Interior door
- ARS block
- Alternate Tardis key
- Fluid Link (Quanitscope recipe)
Updated
- Steam interior structure - now has updated blocks and includes a Tardis Engine
- Exterior now shows Demat and remat animations
- Steampunk exterior now has a second block below the main tile
- Monitor gui system
- Support for sub-menus
- Support for different monitor gui background textures
- Emotional system
- Broken TARDIS is cheered up with gifts
- TARDISes feeling ‘Apathetic’ or worse gain +100 block inaccuracy when landing
- TARDISes feeling sad make the lighting in the dimension turn more blue
- Interior Editing System
- Can select light level
- Changes exterior light as well
- Monitor now shows the percentage of journey traveled instead of time left
- Tardis now has a fuel system, this is required for flight
- Artron Energy
- Units: AU (Artron Units)
- Exterior doors and interior doors now have opening, closing locking and unlocking sounds!
- Flight time is now calculated
- Flight journeys can be stopped at any time by setting the throttle to 0, and won't cause damage to the Tardis
- Using the throttle to stop a journey mid flight will not damage the Tardis, while using the handbrake will, like a car
- Tardis exterior doors will now shut closed and will be locked when taking off
- Exterior door cannot no longer be opened if the Tardis is dematting or rematting
- Interior and Exterior Doors now have open and closed sounds!
- TARDIS spawns particles when mood changes
- Tardis key now shows the player's uuid the key is bound to
- Tardis keys can now lock and unlock the Tardis Exterior.
- You can lock or unlock a Tardis from the inside by sneak and right clicking the interior door
- Starting flight will now increase Tardis' mood by 10 and loyalty by 1 value.
- Alembic - now has a gui
- Alembic now requires coal, water, Cinnabar and a glass bottle to make bottle of mercury
- Dematerialisation Circuit and Fluid Links are now required for flight
- Dematerialisation Circuit recipe replaced with custom quanitscope recipe
- Hid debug items from creative tab, was only there for dev testing
- Vortex Manipulator Teleport GUI now warns player about potential danger if they choose to use the precise teleport type
- Daleks are now immune to fire, suffocation, lightning, anvil, sweet Berry Bush and fall damage.
Bug Fixes
- Exteriors and console can no longer be broken in survival mode, can no longer be destroyed by explosions
- Exteriors and console are now chunk loaded, fixes exteriors not removing themself after dematting and fixes players always appearing at the console unit instead of the interior door
- Fixed Vortex Manipulator Gui not working for servers (was not opening on the client, only on the server)
- Steampunk interior door model not being scaled properly.
- Steampunk exterior not being scaled properly
- Consoles spawn their controls everytime the console block changes
- Entities face the correct direction when entering / exiting the TARDIS
- Control entities disappearing on the client, requiring the user to relog
- Monitor showing 0,0,0 after relogging
- Laser entity crashing server when trying to spawn a client side particle
- Controls desyncing their state when reloading world
- Controls spawning extra ones if you change the console blockstate
- Patched an exploit involving Vortex Manipulator where you could travel beyond the world border, go above the Nether roof and below the world
- Alembic losing its data on dimension reload
- Broken exterior floating above ground
- Control Entity duplication when you enter or exit the world