newexp-1.5.0.jar
Curse Maven Snippet
What's new
new gamerules:
- allowSprinting - if false disables ability to sprint (default true)
- family of gamerules related to natural regeneration - disabaling, speed, cost, needed amount
new enchantments:
- performance - faster mining of "natural" blocks (mailny stones and logs), for pickaxes and axes, exclusive with efficiency, max level 3
- mineral extraction - gives extra resource drops when mining ores and gives some ores while mining some stones, for pickaxes, treasure enchantment - can only be found, max level 1
- frostbite - freezes hit entities(slowdown + damage over time, works with swipe attacks), weapons, exclusive with fire aspect, max level 5
- dificulty peak - increases damage based on difficulty, weapons, treasure enchantment - can only be found, max level 1
- thermal shock - increases damage based on temperature of the boime, weapons, treasure enchantment - can only be found, max level 1
- slipstream - increases damage and range of crossbows, treasure enchantment - can only be found, max level 1
revamped some minecraft enchantments:
- protection - now goes up to level 5, normal protection is weaker against fire, exploson and fall damage
removed anvil level cap
revamped tools and armors
new mining tier system
wood -> stone -> copper -> iron/emerald -> gold -> diamond/endite -> netherite
wolf leveling system - wolves and tamed wolves get stronger with kills (5 level ups, 50 kills each)
better item durability regeneration - now works anywhere inside player's inventory
new drop for elder guardians - elder guardian spike, used for crafting tridents
new craftings
new textures
item override compatibility - vanila item overridden by the mod should (hopefully) not cause imcompatibility issues with other mods
fixed some other bugs
This mod has no additional files

