neuromobs-1.21.10-0.3.jar
Curse Maven Snippet
What's new
Some behaviors have been fixed and new features added.
Safer ranged damage: ranged attacks are now clamped to sensible limits to prevent extreme one-shot hits and accidental spikes.
Adaptive aggression: mobs learn from hits and misses, becoming more aggressive when successful and changing tactics when failing.
Skeleton rebalancing improves overall consistency.
Coordinated hordes: when attacked, mobs can alert nearby allies, allowing group responses.
Investigation behavior: mobs that lose sight of the player now move to the last known location and search the area instead of instantly giving up.
Combat intelligence upgrade: mobs now predict player movement and attempt to intercept rather than chasing blindly.
All Relations
- All Relations
- Embedded Library
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- Required Dependency
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