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NeroLogistics

Move it anywhere — ducts, wireless links, delivery drones and inter-dimensional rockets for the Neroland universe.
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NeroLogistics 0.7.0-beta.1 - Forge 26.3

File namenerologistics-forge-26.3-0.7.0-beta.1-all.jar
Uploader
NerolandNeroland
Uploaded
Oct 23, 2026
Downloads
14
Size
1.7 MB
Mod Loaders
Forge
File ID
9296643
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

Forge

implementation "curse.maven:nerologistics-1592620:9296643"

Learn more about Curse Maven

What's new

Fixed

  • Block and loot drops work as intended on Minecraft 26.3 (NeoForge, Fabric and Forge). Minecraft 26.3 changed the loot-table file format and silently ignores the old one, so conditions and drop modifiers (explosion survival, door/slab block-state checks, drop counts, random chances) were skipped. The 26.3 builds now ship every loot table in the new format. 26.1.2 and 26.2 were not affected.
  • Breaking a Drive Bay no longer deletes its storage cells. The installed cells now drop as items when the bay is broken, keeping everything stored inside them, and the attached network forgets the bay straight away so the dropped contents can't also be pulled out through a terminal.

Added

NeroLink companion module

  • NeroLogistics now registers a link module with Neroland Core's link API, so a NeroLink companion client can see the mod at all — it previously reported nerologistics: absent, which left the app's drones screen with no data source.
  • Four sections:
    • storage — the network storage index's aggregated item and fluid totals (searchable via q, paged via limit), plus every drive bay in range with its cells' kind, tier, capacity, fill, distinct types, priority and partition state.
    • network — per-network medium, conduit and endpoint counts, node-cap state, controller status/modules/charge and throughput multiplier, plus the dimension's persisted throughput counters and the configured per-tick budgets. Reports the three media explicitly, since there is no gas medium.
    • shipments — the same proximity-scoped view as the Logistics Dashboard and /nerologistics shipping, on whichever route is active (stub or Nerospace cargo flights): flights launched nearby with state and ETA, and the rocket cargo ports in range with shipping class, schedule, last refusal, fuel (stub route) and charge.
    • drones — drone ports (mode, routing name, lanes installed vs in flight, Hyperspeed, buffer, charge) and the delivery drones currently in the air.
  • Two conservative actions: set_shipping_class (online- and reach-gated, owner-gated where a port records an opt-in owner, refused when enableShippingQos=false just like the Configurator) and acknowledge_alert. Nothing that moves items, cancels a shipment in flight, or touches another player's network.
  • Three event topics — owner-scoped shipments, broadcast shipment_state (departed, and arrived on the stub route) and broadcast network_fault (the active route's in-transit count hit maxPendingShipments) — plus one rate-limited shipment-queue-full alert for a port's owner.
  • New config key enableLinkModule (default true, server-authoritative): off = the module is never registered, no events are published and every action is refused.
  • Documented in the new Companion Link Module wiki page.

Scope and privacy. NeroLogistics records no owner for a network, drive bay, cell, drone port, drone or manifest, so the module does not invent one and does not answer with the server-wide registries. Every section is scoped to what the requester could already see by standing where they are: their own dimension, within 128 blocks, while online. A shipment's far side is reported only as the label the game already shows, never a position. The only owner-scoped surfaces are the shipments event and the queue-full alert, which therefore exist only on servers that opted into perPlayerThroughputAttribution; that UUID is used solely for routing and gating and is never read out into a snapshot. The Nerospace dispatcher is not used by the module at all. No new stored data; alerts live in Core's per-player alert store and are erased by Core's PlayerDataErasure. See PRIVACY.md.

Changed

  • RocketCargoPortBlockEntity gained hasOwner() / isOwnedBy(UUID) (deliberately questions rather than a UUID getter) and setShippingClass(...) (resets the launch backoff like the Configurator's cycle); DronePortBlockEntity gained dronesInFlight() and NetworkManager gained networksIn(...) — read-only accessors for status surfaces.
  • NeroLogisticsCommon.MOD_VERSION mirrors mod_version for the link module's discovery entry.
  • Publishing: CurseForge uploads now run strictly one at a time (max-parallel: 1) and retry a 5xx answer up to four attempts with a 30-second wait; a 4xx still fails at once.
  • PRIVACY.md gained "What is NOT collected", "Legal basis and your rights" and "Changes to this policy" sections, the attribution opt-out command, and the companion-module disclosure.
  • Internal: saved-data crash recovery now comes from Neroland Core. NeroLogistics' own copy of the corrupt-save guard was removed and all of its saved data (shipments, rocket flights, erased-owner records, attribution opt-outs, throughput counters and quest perks) now uses the shared guard that ships in Neroland Core 1.15.0. Existing last-known-good backup files keep the same names and are still used. The shared guard also catches save files that load silently empty or half-read, restoring the backup instead of overwriting it. Nothing changes in gameplay.

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