NeroEvents 0.5.0-beta.2 - Fabric 26.2
Curse Maven Snippet
What's new
NeroEvents for single-player worlds. Requires Neroland Core 1.15.0.
Added
- Single-player pacing. In a world that is not open to LAN (one player online), the first event
comes after about 8 minutes of play (
singlePlayerFirstEventMinutes), the fresh-world calm lasts 30 minutes instead of 48 hours (singlePlayerCalmWindowMinutes), events are not slowed by the 0–1 player band (singlePlayerIntervalMultiplier) and per-event cooldowns are halved (singlePlayerCooldownMultiplier).singlePlayerPacing=falserestores server pacing. Opening the world to LAN with someone joined switches back to server behaviour on the next scheduler pass. - Solo raids. Pirate raids now fire for one player, with waves scaled by the raid's
solo_scale(0.25–1.0, default 0.6). The world boss, alien invasion and major supply drop stay group events. - Stand-off from players. Events never anchor within
anchorMinPlayerDistanceBlocks(24) of a player; the protection rules still apply as before. - Single-player wording on the Event Console (title, tabs, Mine and Privacy), in reward and privacy
messages and on the Supply Beacon; voting stays hidden.
/neroevents statusshows the single-player pacing and/neroevents previewthe first-event wait. - Event state is saved when the world closes, so a quit mid-event resumes on reload.
- Wiki: Getting started gains "Playing alone"; single-player notes on Configuration, Consent and voting, Pirate raid, World boss, Faction war, Rewards, Protection and fair play, Privacy and Gallery.
Changed
- Faction wars are skipped in single-player with the reason
single_player. - The Supply Beacon's refusal messages no longer mention "the server" (they read correctly in single-player), and the console's export reply says to ask the host for the file.
This mod has no additional files

