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NeroEvents

Dynamic server events that keep worlds alive — meteor showers, alien invasions, supply drops and server-wide bosses for the Neroland universe.
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NeroEvents 0.5.0-beta.2 - Fabric 26.1.2

File nameneroevents-fabric-26.1.2-0.5.0-beta.2.jar
Uploader
NerolandNeroland
Uploaded
Oct 19, 2026
Downloads
9
Size
2.5 MB
Mod Loaders
Fabric
File ID
9256712
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:neroevents-1753051:9256712"

Learn more about Curse Maven

What's new

NeroEvents for single-player worlds. Requires Neroland Core 1.15.0.

Added

  • Single-player pacing. In a world that is not open to LAN (one player online), the first event comes after about 8 minutes of play (singlePlayerFirstEventMinutes), the fresh-world calm lasts 30 minutes instead of 48 hours (singlePlayerCalmWindowMinutes), events are not slowed by the 0–1 player band (singlePlayerIntervalMultiplier) and per-event cooldowns are halved (singlePlayerCooldownMultiplier). singlePlayerPacing=false restores server pacing. Opening the world to LAN with someone joined switches back to server behaviour on the next scheduler pass.
  • Solo raids. Pirate raids now fire for one player, with waves scaled by the raid's solo_scale (0.25–1.0, default 0.6). The world boss, alien invasion and major supply drop stay group events.
  • Stand-off from players. Events never anchor within anchorMinPlayerDistanceBlocks (24) of a player; the protection rules still apply as before.
  • Single-player wording on the Event Console (title, tabs, Mine and Privacy), in reward and privacy messages and on the Supply Beacon; voting stays hidden. /neroevents status shows the single-player pacing and /neroevents preview the first-event wait.
  • Event state is saved when the world closes, so a quit mid-event resumes on reload.
  • Wiki: Getting started gains "Playing alone"; single-player notes on Configuration, Consent and voting, Pirate raid, World boss, Faction war, Rewards, Protection and fair play, Privacy and Gallery.

Changed

  • Faction wars are skipped in single-player with the reason single_player.
  • The Supply Beacon's refusal messages no longer mention "the server" (they read correctly in single-player), and the console's export reply says to ask the host for the file.

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