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NeoPasterDreamSpells

Added Spells system to NeoPasterDream

🔥PasterDreamSpells🔥




The dream has its own language, and you have already learned a few syllables.

Speak them — and watch reality crack open.


🎬 A Staff Is Not Decoration. It Is Another Shape of the Dream.

PasterDreamSpells is an addon mod for NeoPasterDream, responsible for carrying the original "Spell" system.

It is separated from the main mod, compiled with a dependency on PasterDreamAPI, with optional dependencies on PasterDreamSanity and PasterDreamMeltDream. At runtime, PasterDreamAPI is provided by the main mod package, so the main mod is still required as a prerequisite.

The module contains five elemental spell scrolls, corresponding projectile entities, field entities, particles, and sound effects.


🔥 Five Elements · Five Endings

Spells are not unlimited magic. They are consumable scrolls (essentially throwable potion bottles), charged by holding down, fired upon release.

Spell Range Hit Effect Tactical Role
Lightning Spell 5×5 4 random lightning strikes + electric spark pulses Area burst damage
☠️ Poison Spell 7×7 Three waves of poison mist, Poison IV + Weakness + Slowness Sustained debuff and control
💚 Healing Spell 5×5 Creates a 20-second healing field, restores 5% max HP per second Team sustain
🔴 Fury Spell 8×8 Fury field, multiple pulses grant attack/attack speed/movement speed buffs Team buff
❄️ Frost Spell 7×7 5 waves of freezing, immobilizes and applies frost debuff Hard crowd control and immobilization

💥 Status Effects

Effect Source Experience
Fury Spell Buff Fury field Attack power, attack speed, and movement speed surge, dash and skill cooldowns reduced
Frozen Frost spell Encased in ice, unable to move, unable to deal damage

🎨 Particles and Sound Effects

  • Custom particles: fury_spell_particle, healing_spell_particle, poison_gas_particle, poison_soul_particle, snowflake_0/1_particle, yellow_smoke_particle
  • Exclusive sound effects: fury_spell, healing_spell, ice_spell, lightning_spell, poison_spell

🏗️ Architecture: Independent, Yet Resonant

  • Spell hit effects are centrally managed in SpellEffects, with precise timing implemented via ServerScheduler
  • Client-side rendering and particle providers are registered in PDSpellsClientSetup
  • Spell projectiles inherit from AbstractArrow, no damage, no knockback, silent, non-retrievable, trigger corresponding effects on hit
  • Optional dependency on PasterDreamSanity (low San may affect casting judgment) and PasterDreamMeltDream (spells may consume energy)

⚙️ Configuration

pasterdreamspells-common.toml

Config Key Description Default Value
enable spell system Master switch true
spell cost multiplier Spell cost multiplier 1.0
spell cooldown multiplier Spell cooldown multiplier 1.0

📦 Build

.\gradlew :PasterDreamSpells:compileJava
.\gradlew :PasterDreamSpells:runData
.\gradlew :PasterDreamSpells:runClient

Thin release mode, PasterDreamAPI is not embedded (provided by the main mod package).


🔥 Five syllables, five endings. Which one do you choose? 🔥


GitHub


✨ For yourself, or for those dreamers who came before. ✨

The NeoPasterDreamSpells Team

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Come on, let's have a big fight!💯

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