Description
Zombie Apocalypse Evolution – AI Overhaul & Difficulty Scaling
This mod completely rewrites zombie AI and makes survival increasingly difficult as in-game days accumulate. Every feature is highly configurable through Cloth Config API.Original mod: endofday-re; Web link: https://www.mcmod.cn/class/26332.html
Blood Moon System & Burning
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The chance of a Blood Moon rises over time. During a Blood Moon, hordes of zombies continuously spawn and aggressively hunt the player.
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A warning is broadcast at dawn before a Blood Moon night.
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Zombie burning behaviour is configurable (e.g. toggle daylight burning). After a set number of days, zombies become immune to lava and campfires.
Zombie Behaviour & Group Dynamics
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Zombies can see through walls and obstacles – hiding inside buildings won't save you.
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They follow each other, so they tend to move in large groups.
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Zombies jump repeatedly to close the gap or leap at the player.
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They can swim and are no longer trapped by boats or minecarts.
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Zombies can stack on top of each other.
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Zombie spawns replace other mob spawns (configurable).
Looting & Equipment
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Zombies actively search nearby chests and equip the best items based on enchantments, durability, and quality.
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Their equipment quality scales with the number of days passed (configurable).
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They can pick up and use weapons from the ground.
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Zombies can wear a dispenser on their head, firing arrows, dragon's breath, harmful potions, fire charges, fireballs, shulker bullets, and more.
Combat & Ranged Attacks
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Zombies throw TNT with improved accuracy and a chance to explode instantly.
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They throw Ender Pearls to teleport close to the player.
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They can use bows, crossbows, and tridents, and can throw tridents.
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Zombies raise shields when near the player to harass you (they cannot attack while shielding).
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When TACZ is installed (optional), zombies can equip firearms (except machine guns) with full compatibility.
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They throw beneficial potions to other zombies and harmful potions at players.
Pathfinding & Block Interaction
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Zombies identify and break specific blocks that block their path.
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They have advanced pathfinding and can even ride phantoms.
Announcements & Configuration
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Day/night changes and Blood Moon warnings are shown via title and chat.
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Almost everything is configurable: spawn rates, behaviour probabilities, Blood Moon chance, attribute multipliers, time‑scaling, and more.
Dependencies
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Requires Cloth Config API: https://www.curseforge.com/minecraft/mc-mods/cloth-config
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Optional integration with TACZ: https://www.curseforge.com/minecraft/mc-mods/tacz-1-21-1



