Nekogenix 1.0.0-alpha.1
Curse Maven Snippet
What's new
Features
Advancements
- Added a Nekogenix advancement tab
- What Could Go Wrong? — administer a single Neko Injection
- Tight, Tight, Tight! Yeah! — administer two Neko Injections simultaneously
- Weeb — stop Cat Transformation with a Crystallizing Injection and remain neko
- Finish What You Started — complete the final transformation into a cat
- Single and dual injection sessions award their respective advancement
- Cancelling the second dose counts as a single injection
- Weeb and Finish What You Started remain separate branches and do not require the dual injection advancement
Changes
- Extended targeting through non-solid vegetation to humans, neko, and cat players in first and third person
- Moved client settings to config/nekogenix/client.toml
- Moved the local cat skin library and cache into config/nekogenix/cat_skins
- Reworked Neko Injection tooltips into a concise list of transformation benefits and drawbacks
- Removed usage instructions from injection and nucleocard tooltips
- Completed injections now notify vanilla item-consumption advancement criteria
Fixed Bugs
- Fixed flowers and tall plants, including peonies, blocking entity targeting despite having no collision
- Fixed vegetation outside the replaceable-block category preventing attacks and interactions with entities behind it
- Fixed stale skin cache files remaining until another texture was prepared; the existing cleanup now also runs when the skin library loads
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