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Nekogenix

Some neko content for your mc world! An easy path from your own lab to becoming a cat, abilities and all :3
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Nekogenix 1.0.0-alpha.1

File namenekogenix-neoforge-1.0.0-alpha.1+1.21.1.jar
Uploader
WechirokWechirok
Uploaded
Oct 26, 2026
Downloads
27
Size
607.8 KB
Mod Loaders
NeoForge
File ID
9329504
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:nekogenix-1762461:9329504"

Learn more about Curse Maven

What's new

Features

Advancements

  • Added a Nekogenix advancement tab
  • What Could Go Wrong? — administer a single Neko Injection
  • Tight, Tight, Tight! Yeah! — administer two Neko Injections simultaneously
  • Weeb — stop Cat Transformation with a Crystallizing Injection and remain neko
  • Finish What You Started — complete the final transformation into a cat
  • Single and dual injection sessions award their respective advancement
  • Cancelling the second dose counts as a single injection
  • Weeb and Finish What You Started remain separate branches and do not require the dual injection advancement

Changes

  • Extended targeting through non-solid vegetation to humans, neko, and cat players in first and third person
  • Moved client settings to config/nekogenix/client.toml
  • Moved the local cat skin library and cache into config/nekogenix/cat_skins
  • Reworked Neko Injection tooltips into a concise list of transformation benefits and drawbacks
  • Removed usage instructions from injection and nucleocard tooltips
  • Completed injections now notify vanilla item-consumption advancement criteria

Fixed Bugs

  • Fixed flowers and tall plants, including peonies, blocking entity targeting despite having no collision
  • Fixed vegetation outside the replaceable-block category preventing attacks and interactions with entities behind it
  • Fixed stale skin cache files remaining until another texture was prepared; the existing cleanup now also runs when the skin library loads

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