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Natyheim

Excavate seven lost civilisations and reconstruct their history from the evidence alone.
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natyheim-neoforge-1.21.1-1.0.0.jar

File namenatyheim-neoforge-1.21.1-1.0.0.jar
Uploader
xsorasxsoras
Uploaded
Aug 10, 2026
Downloads
6
Size
17.3 MB
Mod Loaders
NeoForge
File ID
8619003
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:natyheim-1626976:8619003"

Learn more about Curse Maven

What's new

Version log

Natyheim: Forgotten Past. Five game versions, three loaders, one mod. Download the jar that matches your game — they are all the same mod, and the feature list does not change between them.


1.0.0

The first release. Everything the mod does is in it.

What is in it

Structures 87
Items 228
Blocks 97
Mobs 22, including 7 culture masters and the Archivist
Bosses the Echo Sovereign, plus 8 mini-bosses
Codex pages 79
Quests 60, in six acts
Recipes 212
Inscriptions 28, in seven scripts
Languages English and Turkish, both complete

Excavation. Seven kinds of dig site — five in the overworld, one in the Nether, one out past the End islands. Fragile finds that break if you rush them, a sieve, and a core auger that samples the ground without opening it. Every find comes out stamped with the building it was in, the layer, and how deep — and never with a coordinate.

Deduction. The evidence board takes three finds and asks two different questions from the same three slots: what they prove, and what order they happened in. A wrong sequence is published under your name until you go back and correct it.

Reading. Seven scripts, four inscriptions each, and you cannot read a word of any of them to begin with. A bilingual tablet from the bottom of a people's own ruins opens their writing everywhere. Read all four of their texts and their walls start pointing at their own buildings.

The museum. Display cases, relic pedestals, plaques, exhibit contracts, replicas and forgeries. A forgery gives itself away by having no field record, not by a hidden dice roll.

Standing. Patronage, six callings, expertise that never stops climbing, repatriation, and a season's commission that closes when the season does.

Natyheim and the Sovereign. Waygate rituals, a drifting-island dimension, three tiers of arena per culture, the Gate, and a boss with a phase for each civilisation. The ground keeps moving after it dies.

The book. Prove all seven sequences and the convergence and the board writes you a real written book, signed and dated, that copies at a lectern and reads for somebody who does not have the mod installed.

Building blocks. Seven masonry sets, craftable from vanilla materials from the start.

Fixed in this build

  • Display cases threw their own exhibits into the sky. Anything you put under the glass drifted up out of the case and kept going. Fixed. Museums that already lost their pieces put them back on their own the next time the world loads — you do not need to rebuild anything.

Which jar you want

Game Java Fabric NeoForge
26.2 25 Loader 0.19.3+, API 0.155.2 26.2.0.35-beta
26.1.2 25 Loader 0.19.3+, API 0.155.2 26.1.2.84
26.1.1 25 Loader 0.19.3+, API 0.155.2 26.1.1.15-beta
1.21.1 21 Loader 0.16.9+, API 0.116.14 21.1.244
1.20.1 17 Loader 0.14.25+, API 0.92.11 Forge 47.4.5

One file. Nothing to install beyond the loader and, on Fabric, Fabric API.

Three things that look like mistakes and are not:

  • Fabric API has no 26.1.1 build of its own. 0.155.2+26.1.2 lists 26.1.1 among the versions it supports, so that is the one the 26.1.1 jar asks for.
  • NeoForge never left beta on 26.1.1 or 26.2. The betas are what exist. The jars say so rather than pointing at a build that will not run.
  • On 1.20.1 the Forge jar is also the NeoForge jar. Forge and NeoForge were still one project at 1.20.1, so natyheim-forge-1.20.1 is the file a NeoForge player on that version wants. There is no separate download because there would be nothing different in it.

What differs between versions

26.x is the version this was made on and has nothing missing. The two older ones lose a few presentational things the older game has nowhere to put, and they are listed rather than hidden.

26.1.1 · 26.1.2 · 26.2

Nothing missing.

1.21.1

  • Natyheim's sky uses the overworld's colours. The older game picks skies from a fixed list and will not take a new one.
  • A few vanilla plants that came out after 1.21.1 are absent from the places that scatter them: pale garden, firefly bushes, wildflowers.

Everything the mod itself does works.

1.20.1

The oldest version supported and the least polished of the five.

  • The two music discs do not play.
  • Four bosses are ordinary size instead of being scaled up.
  • Three sounds are the nearest vanilla equivalent rather than the intended one.
  • This is the newest port and the least tested. If something is going to be wrong somewhere, it will be here first.

Licence

MIT.

This mod has no related projects