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Naturverbunden: Terrain

The realistic terrain module from the upcoming Naturverbunden mod
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Description

Naturverbunden: Terrain is the standalone terrain module from my upcoming(now abandoned) "Naturverbunden" mod. It uses a realistic approrach to biome placement with smooth borders between different styles of terrain.

 

Requires Fabric API and Minecraft 21w15a

 

 

 

Features.

- New Terrain generator ("Naturverbunden" world type). For server side set level-type to "nvb"

- Rewrote the ore generator (because the old one wasn't compatible with my terrain). Expect ore blocks within most veins to now be less tightly packed together, with a few blocks of stone between each other.

- Biomes are placed by a climate system that utilises temperature and humidity. Temperature changes based on how far north/south you are, and Humidity is affected by a variety of things, notably a noise function that provides the base humidity, a mathematical approximation of the effects of air circulation cells, and orthographic lift / rain shadow around mountain chains.

 

Currently not compatible with any biome mods

 

  

 

Shoutout to KdotJPG for coming up with the scattered voronoi point terrain blending method - it's a so simple yet ingenious way of merging the borders of different terrain styles, and I use it as my primary method of biome blending (but I have some other tricks for a few special cases ;) )

No I'm not going to port to forge.

 

 

The Naturverbunden: Terrain Team

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