Nature's Debris

A dark and fallen universe where nature has hidden intelligence

File Details

Modernity 1.0-beta.0

  • B
  • Mar 24, 2020
  • 4.77 MB
  • 243
  • 1.14.4
  • Forge

File Name

modernity-Beta-1.0.jar

Supported Versions

  • 1.14.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:natures-debris-327097:2911800")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

The Update Of Nature

(a.k.a. The Update That Took Too Long)

 

Here you go! I can finally shift the Modernity into beta! That makes me happy: thanks to all everyone who supported and helped me. And special thanks to Cj Rhen for making awesome music for this mod (not in this update though).

This update adds much, very very much. Aside from a lot refactoring and restructuring of the code, and a lot of bug fixes, I've added many new blocks, plants, items, etc. The amount of biomes lifted from 6 to approx. 40 (mostly subbiomes)! Caves have new environment and decorations, including deep ravines, a new kind of stone deep in these caves, where you can find some valuable gems O_o. And caves are now suited with a very cool echo effect (if your OS supports sound effects). The surface got even more overhaul. New regions of biomes can be found, including some ancient forests and watery lakes (lakes are always watery, hehe). And what about the new sounds and textures? A full changelog below.

WARNING: A lot of things have been updated which make your old worlds not compatible with this new version. This is because we can't fix this as forge doesn't let mods implement data fixers (or it does very badly)

Changelog

Gameplay Changes

  • Added a lot of new Rock and Darkrock blocks
  • Added Pillars and Poles
  • Added Hedges (walls made from leaves)
  • Added Trapdoors
  • Added Workbenches
  • Added Rock Furnace
  • Added Chests
  • Added Ladders
  • Added new tier of tools: Darkrock
  • Added Hoe tools
  • Added new Modernity farmland type (check it's beautiful connecting textures)
  • Added a few new soil types
  • Added new bouncy Goo Balls (throw them like Snowballs and see them bounce)
  • Added Shade Balls which act like Ender Pearls
  • Added Iverite, Finnerite and Sagerite (valuable gems)
  • Added Luminosite
  • Added red Inver variant (uses the same wood type, but different leaf color)
  • Added Fossils and Giant Fossils
  • Added many plants, such as Wireplants, Seepweeds or Murk Lavender
  • Added Murk Bricks and Murk Tiles
  • Added Clean Water
  • Added four crops
  • Added several advancements
  • Added new sound effect system: caves now have echos, giving more ambiance to them
  • Many updated textures (made with Aseprite đŸ˜„)
  • New block sounds: mud, brittle stone, crystal and shade plant
  • Removed redrock and lightrock (they were irrelevant and irrealistic). Lightrock is now replaced by Luminosite (ore instead of rock)
  • Removed oil which was pretty useless to add at all
  • Ores now drop XP
  • Added dispense behaviours for modernity items

World Generator Changes

  • Rewrote the complete world generator, be careful with old worlds!
  • Added canyons to caves
  • Added molten rock pools to caves
  • Added clean water pools to caves
  • Added several new ores
  • Added deep sumestone layer to caves
  • Biomes now have subtypes and are completely reworked
  • Added five new biome types
  • Caves are now a little deeper

Technical Changes

  • Added custom model loading for several types of block models (item models aren't implemented by forge yet)
  • Some names and IDs have been changed, be careful with old worlds!
  • Unused textures and assets are no longer embedded in builds, decreasing the file size of builds
  • Rewrote the biome coloring system and changed the format partially
  • Speed up world area saving by only saving changed chunks
  • Performance improvements

Minimal Changes

  • Soul lights now have custom fuzzy, glowy particles on break and hit
  • Modernity biomes now color blue in buffet world options
  • Caves have new biome coloring
  • Stars now synchronize rotation with satellite (and change rotation when on /satellite set ...

Fixed Bugs

  • Fixed #2 Invalid underwater salt crystal block rendering
  • Fixed #3 Invalid bucket behaviour
  • Fixed #4 Saplings disappear when bonemealed without enough space
  • Fixed #5 Incorrect glass pane culling
  • Fixed dark caves with night vision
  • Fixed incorrect shader light rendering for held item (wrong depth map used)
  • Fixed bug that torches couldn't be placed on mud
  • Fixed wrong sand sound
  • Fixed crash when in a not-loaded chunk while in modernity
  • Fixed rocks generating in trees
  • Fixed blackwood sword recipe yielding blackwood shovel
  • Fixed ores not generating
  • Fixed reeds not growing on clay
  • Fixed redwold generating in water
  • Fixed puddles spawning underground during rain
  • Fixed empty blue millium model
  • Fixed downward current in waterlogged blocks which should not have downward current at all
  • Fixed texture bleeding in fluid rendering (hah! vanilla bug! doesn't apply to my fluids any longer!)
  • Fixed crash near unloaded chunks during precipitation event
  • Fixed enormous performance bug that causes server to load all chunks before doing anything else when player is added to world (sorry, exists since first release)
  • Fixed left-hand orientation for handheld items
  • Fixed anthracite torches turning into extinguished torches when sustaining block is removed (instead of just dropping as items)
  • Fixed black grass block particles
  • Fixed aluminium ore dropping item when broken by wooden pickaxe
  • Fixed missing sound and particle effect on torch exinguish
  • Added missing incorrect enum argument translation

Snapshots

Aside from major and minor updates, major updates will now be preceded with snapshot updates. These snapshots are a part of the next major release and show a new feature or a few new features of this update. The main purpose of this is that you can test things and report bugs before I release the major update. Make sure that they are not full updates suitable for playing, they may be unstable or might not even work at all.

I decided to do this because of the complete chaos this update was. I didn't have a main thread of what I was updating, I did one thing while doing another. Snapshots should change this. I hope you all enjoy the new content in these updates, and of coarse help spotting the bugs.