Nature's Aura Plus+ v0.2-alpha-1.20.1
Curse Maven Snippet
What's new
Big changelog this time round:
>> Lots of unnecessary debug messages have been removed now. Cleaner logs!
>> New (Might change in future) sprite for infused iron ingot from Nature's Aura
>> Better logging for json mistakes now! (No more manual Gson code, its all in Codecs now, except for Block, Entity and Anvil Cost interaction files)
>> Unified json element "aura" to "aura_gain" in projectile generations.
>> Animal Generator (Disentagler Of Mortals) is now data-driven. (Wiki in future will contain explanations and example jsons for all data driven features)
>> Chorus Generator (Reaper Of Ender Heights) is now data-driven. Now, it also supports and rewards multi-branched chorus trees!
>> Slime Generator is now data-driven.
>> Moss Generator (Swamp Homi) has been fixed! (It may or may not change in future again)
>> Flower Generator (Herbivorous Absorber) now has a nice gui to show its vitality AND the flowers it currently remembers in its memory!
>> All supported generator blocks now display correct bounding boxes when viewed with a Mystical Magnifier, if their ranges have been configured in the configs. (Also added the bounding box for Chorus Generator.)
>> New textures for the two Coffees. (Thanks Pafeu!)
>> New texture for the Naturalist Sash. (Thanks MrSketchy!) (Renamed from Auric-Mana Accretion Disk)
>> Gave both of these two awesome people credit via tooltips to the items they made textures for.
>> Buffed Naturalist Sash to hold mana equivalent to a Greater Band of Mana, and aura equal to an Aura Trove.
>> Kube integration for Hopper Enchancement has been fixed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

