Natural Progression 1.21.1 3.0.0
Curse Maven Snippet
What's new
Natural Progression Changelog (1.21.1)
3.0.0
The initial port to 1.21.1!
This update has a lot of changes. Nothing awfully different for most, but definitely some changes.
Otherwise think of this as a basic port. Most of my ports are being bumped a major version since I'm largely rewriting them for NeoForge; sure it's not a major change in most ways noticed by end-users, but it marks a new point in mod development.
Removed
- Cross-mod compatibility
- Datapacks exist now, so it's easy-ish to add new datapacks
- At some point, datapack-driven mappings for world generation will be data-driven, making it possible to map any
block to a corresponding "pebble", which could technically be anything.
- Whenever I get around to implementing this would make something like "Flowers above clay to indicate its presence" would be possible. Not yet though
- Steel & Bronze Saw variants no longer exist either
Changed
The ModID is now natural_progression. This is important for existing datapacks.
This mod has no additional files

