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Natural Progression

Realistic Early-Game, Preventing Tree Punching and More!
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NatProg 1.20.1 2.3.9

File nameNaturalProgression-1.20.1-2.3.9-2.3.9.jar
Uploader
oitsjustjoseoitsjustjose
Uploaded
Nov 14, 2024
Downloads
34.9K
Size
371.8 KB
Mod Loaders
Forge
File ID
5901635
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:natural-progressions-349530:5901635")

Learn more about Curse Maven

What's new

Natural Progression Changelog (1.20.1)

2.3.9

I've been super busy with work lately, so further updates are on an as-needed basis or unless someone provides a PR for a fix or requested feature, like this one! Thanks for understanding Ă¢ï¿½Â¤Ă¯Â¸ï¿½

Fixed:

  • Pebbles not generating anywhere except for underwater.
    • Thank you to kaiser_czar for this PR which fixed this issue.

2.3.8

Fixed:

  • Not being able to break Wood/Stone using the right tool.
  • "This tool is too brittle to use" tooltip showing on tools when ToolNeutering is disabled

Changed:

  • Improved the layout and readability of the Config File
  • Internal refactors to deduplicate the code that is responsible for checking if a block can be broken and handling damaging the player & cancelling the break progress

2.3.7

Added:

  • Options to Disable Wood & Stone Punching damage

Fixed:

  • Jade incompatibility, causing damage when just looking at wood or stone with a bare hand
  • Twig placement being inconsistent and being able to replace non-solid blocks

2.3.6

Added:

  • Ported over the config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 Ă°Å¸ËœÂ¡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks

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