Nation Wars 0.7.0
Curse Maven Snippet
What's new
Nation Wars 0.7.0
CIVIL WARS
- Prepare a secret rebellion through War & Peace → Civil war.
- Recruit members through a dedicated page with private invitations and login reminders.
- Collect donations and reserve territory using the rebellion budget.
- Choose your rebellion’s doctrine before launching, or keep your government’s doctrine.
- Civil wars end through full annexation, not peace or surrender.
- A victorious rebellion permanently excludes the former government leader from the successor nation.
- Great Patriotic War no longer increases capture times during civil wars.
POLAND AND DOCTRINES
- Added Poland with four perks covering peace-time claim and maintenance discounts, defensive resistance, neighbouring-nation income penalties and a two-front-war drawback.
- Poland uses an iron-block icon.
- Fixed doctrine menus not displaying all eight doctrines.
- France’s Peacekeeper adds $10 to national income per outgoing guarantee each income cycle.
- Germany’s War Exhaustion reduces income by 15% each wartime cycle, compounding until peace restores it.
NATION SCORE
- Added nation scoring based on territory, members, upgrades, puppets, guarantees, treasury, truces, alliance membership, offensive wars and spy-agency creation.
- War victories grant +200 score for three income cycles.
- Surrendering or accepting an unprofitable peace gives -400 score for two income cycles.
- Added nation-list sorting by name, territory size, nation score and member count.
PUPPET TAX AND INDEPENDENCE
- Masters can choose their puppet’s income-tax percentage and payout interval.
- Tax is held until payment, so shorter intervals cannot generate extra money.
- Puppet tax is capped at 80%.
- At 40% tax, puppets gain 0.1 independence points per second.
- The rate increases linearly, reaching 1 independence point per second at 80% tax.
- Fractional independence points are saved.
TRADE AND PEACE DEALS
- Added deal-point information to trade and peace reviews.
- Each chunk is worth 10 points, $100 is worth 1 point, and $1 of recurring income per ten-minute cycle is worth 1 point.
- Giving away more value than you receive makes a deal unprofitable.
- Puppets gain independence points from unprofitable deals and lose points from beneficial deals.
- Existing accepted-trade cooldowns remain in place.
CHAT AND ANNOUNCEMENTS
- Added alliance chat through /alliance chat <message>.
- Added nation announcements through /nation announce <message>, available to leaders and members with announcement permission.
- Announcements also appear in the nation’s Notifications inbox.
- Added private leader group chats through /leaderchat, with invitations that other leaders must accept.
FIXES AND RELIABILITY
- Fixed hover highlighting on civil-war buttons and the notification “Mark read through here” button.
- Added civil-war save safeguards and recovery for interrupted annexations.
- Updated English, Romanian, Spanish and Polish translations.
Back up your world before updating. Install the same updated JAR on both clients and server, and remove older Nation Wars copies.
This mod has no additional files

