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Nanonaitor’s Defenders

Off-hand Defenders with perfect parries, guarded combat, unique enchantments, and optional RLCraft compatibility.
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Nanonaitor's Defenders 1.1.0

File namedefenders-1.12.2-1.1.0.jar
Uploader
NanonaitorNanonaitor
Uploaded
Jul 16, 2026
Downloads
42
Size
80.7 KB
Mod Loaders
Forge
File ID
8446042
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:nanonaitors-defenders-1612004:8446042")

Learn more about Curse Maven

What's new

Defenders 1.1.0

New material traits

Defender materials now have more distinct identities:

  • Wood: Moves at 60% speed while guarding instead of 50%.
  • Stone: Perfect parries have 1.0 knockback strength instead of 0.8.
  • Gold: Attacks at 2.0 speed and retains Gold's 22 enchantability.
  • Iron: Remains the neutral baseline.
  • Diamond: Perfect-parry Slowness and Vulnerable effects last 3 seconds instead of 2.
  • Steel: Reduces sustained permitted damage by 35% instead of 30%.
  • Umbrium: Uses Defiled Lands' enchantability of 20 while retaining Iron-equivalent combat stats.

These bonuses can be adjusted or disabled through the new material_traits configuration category.

New enchantments

  • Added Reflexes I–III, increasing the perfect-parry window by 0.1 seconds per level.
  • Added Deflection I–III:
    • Adds 5% melee damage reduction per level while guarding.
    • Reduces other incoming damage by 10% per level.
    • Perfect parries remain available.
  • Added the very rare 6th Sense I:
    • Has a 10% chance to automatically parry a direct melee attack.
    • All successful parries make the attacker glow for 5 seconds while equipped.
  • Deflection is incompatible with Reflexes and 6th Sense.
  • Removed the Fortification enchantment.
  • Legacy Fortification mappings are safely ignored when loading existing worlds.

Enchantment compatibility

  • Added explicit support for Unbreaking and Mending.
  • Added optional Advanced Mending support when So Many Enchantments is installed.
  • Added a configurable registry-ID list for additional modded enchantments.
  • Added master and individual configuration switches for Defender enchantments.
  • Disabled Defender enchantments no longer generate or provide effects while remaining registered for world compatibility.
  • Fixed enchantment descriptions and percentage formatting.

Guarded combat improvements

  • Players can continuously mine blocks while keeping a Defender raised.
  • Starting to guard during mining no longer resets block-breaking progress.
  • Main-hand attacks continue to use normal Minecraft damage, cooldown, reach, packets, and enchantment behavior while guarding.
  • The Defender remains visibly raised in third person during attacks and mining.
  • Projectiles can never be perfect-parried.
  • Added configurable perfect-parry sound volume.

Documentation

  • Added complete material-trait information to the player-facing README.
  • Updated configuration and enchantment documentation.
  • No additional material-effect lines were added to in-game item tooltips.

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