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Nanonaitor's Arsenal

Specialized historical and fantasy weapons with unique combat mechanics, animated attacks, material tiers, and optional mod compatibility.
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Nanonaitor's Arsenal - 1.20.1 - 0.1.5

File namenanonaitors-arsenal-1.20.1-0.1.5.jar
Uploader
NanonaitorNanonaitor
Uploaded
Sep 17, 2026
Downloads
48
Size
755.5 KB
Mod Loaders
Forge
File ID
8901288
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:nanonaitors-arsenal-1623085:8901288")

Learn more about Curse Maven

What's new

Nanonaitor's Arsenal — 1.20.1 v0.1.5

Combat and balance:

  • Removed paired Claws' guaranteed fourth-hit critical and critical banking.
  • Added a shared four-tick minimum between fully charged paired Claw i-frame-piercing hits against the same target.
  • Improved dual-Scimitar auto-attacks, offhand calculations, blocking durability, shield-break handling, and shield-bash activation.
  • Dual-Scimitar bashes account for both weapons and their enchantments.
  • Improved offhand-shield priority, including Blade Staff interactions.
  • Removed Blade Staff auto-swing and environmental-damage reflection.
  • Battering Ram uses right-click charging and gains normal-hit knockback.
  • Ball & Chain now 0.5 attack speed and 1x / 1.5x / 2x throw multipliers.
  • Fixed Bulwark bash damage and added a yellow guard-strain bar.

Compatibility and presentation:

  • Added JustLevelingFork Strength compat.
  • Updated weapon traits and expanded Shift descriptions.
  • Improved weapon blocking visuals and active inventory-icon rendering.

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