name_forging-0.2.0.jar
Curse Maven Snippet
What's new
- Unit test suite for the pattern engine and dictionary parser (57 tests).
- Fixed the world-creation-screen dice button not tracking the name field's position on window resize.
/namegen modifier <generator> <base>: wraps a caller-supplied base name in a modifier pattern (reserved{seed}slot), e.g.Forge→Forge of Shadows/Forge of Archibald.NameForgingApi.generateModifierexposes the same capability to other mods.- Deterministic, seeded overloads (
NameForgingApi.generate/generateModifierwith along seed): same(id, language, seed)always yields the same name, no anti-repeat rerolling. Meant for things like a map mod labeling the same village consistently for every viewer, by deriving the seed from the structure's position instead of syncing a name over the network. fantasygainedname(personal names) andsettlement(village-style names, e.g. "Millbrook"/«Дубровка», 20 per language) categories, plusmodifier_patterns, for names less "epic" than the existing kingdom-style ones.- Added Spanish (
es_es) and German (de_de) tofantasy, alongside the mod's own UI translations. Gender agreement now searches outward in both directions from a slot (not just forward), since Spanish puts the adjective after the noun unlike Russian/English/German. - New
industrialgenerator (foundries, works, furnaces — an industrial-revolution theme with a Minecraft-materials twist), English + Russian + Spanish + German from the start, with the same category shape asfantasy(adj/noun/gen/name/settlement) and its own modifier patterns.
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