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Name Forging

Generate natural-sounding names with grammar-aware dictionaries and full resource pack support. Client-side only.
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name_forging-0.2.0.jar

File namename_forging-0.2.0.jar
Uploader
skvipersskvipers
Uploaded
Jul 18, 2026
Downloads
11
Size
94.8 KB
Mod Loaders
NeoForge
File ID
8458569
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:name-forging-1613671:8458569"

Learn more about Curse Maven

What's new

  • Unit test suite for the pattern engine and dictionary parser (57 tests).
  • Fixed the world-creation-screen dice button not tracking the name field's position on window resize.
  • /namegen modifier <generator> <base>: wraps a caller-supplied base name in a modifier pattern (reserved {seed} slot), e.g. Forge → Forge of Shadows / Forge of ArchibaldNameForgingApi.generateModifier exposes the same capability to other mods.
  • Deterministic, seeded overloads (NameForgingApi.generate/generateModifier with a long seed): same (id, language, seed) always yields the same name, no anti-repeat rerolling. Meant for things like a map mod labeling the same village consistently for every viewer, by deriving the seed from the structure's position instead of syncing a name over the network.
  • fantasy gained name (personal names) and settlement (village-style names, e.g. "Millbrook"/«Дубровка», 20 per language) categories, plus modifier_patterns, for names less "epic" than the existing kingdom-style ones.
  • Added Spanish (es_es) and German (de_de) to fantasy, alongside the mod's own UI translations. Gender agreement now searches outward in both directions from a slot (not just forward), since Spanish puts the adjective after the noun unlike Russian/English/German.
  • New industrial generator (foundries, works, furnaces — an industrial-revolution theme with a Minecraft-materials twist), English + Russian + Spanish + German from the start, with the same category shape as fantasy (adj/noun/gen/name/settlement) and its own modifier patterns.

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