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Mythic Loot

Mobs drop weapons, armor and tools with rarities and random affixes that scale with their level. Boss-only affixes and anvil merging.
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mythicloot-0.8.0.jar

File namemythicloot-0.8.0.jar
Uploader
FacuBasFacuBas
Uploaded
Nov 10, 2026
Downloads
8
Size
223.9 KB
Mod Loaders
Fabric
File ID
9537411
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mythic-loot-1740368:9537411"

Learn more about Curse Maven

What's new

0.8.0

New: loot in structure chests

  • One in four structure chests now also holds a weapon, armor piece, shield or tool with a rarity and random affixes: villages, dungeons, mineshafts, temples, strongholds, ancient cities, bastions, End cities, shipwrecks, trial chambers…
  • Works with other mods' structures too, as long as their loot tables live under chests/ (the vanilla convention).
  • The item level comes from the chest's distance to world spawn, with or without Bloodmoon & Bosses: the farther the chest, the better the item.
  • Rolled the first time the chest is opened, like the rest of its loot. Chests you already opened don't change, and chests placed by players never get anything.
  • Trial chamber vaults and the bonus chest are left out. Decorated pots, dispensers and trial spawners are not affected.

Config

  • New cofres section in config/mythicloot.json (also in Mod Menu):
    • chance (default 0.25): chance that a structure chest holds an item with affixes. Set it to 0 to turn chest loot off.
    • tablasExcluidas: loot tables that never add an item (each entry also excludes the ones that start the same way). Only editable in the file.
  • bloquesPorNivel, extraNether and extraEnd now also set the chest level when Bloodmoon & Bosses is installed.

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