mythicloot-0.8.0.jar
Curse Maven Snippet
What's new
0.8.0
New: loot in structure chests
- One in four structure chests now also holds a weapon, armor piece, shield or tool with a rarity and random affixes: villages, dungeons, mineshafts, temples, strongholds, ancient cities, bastions, End cities, shipwrecks, trial chambers…
- Works with other mods' structures too, as long as their loot tables live under
chests/(the vanilla convention). - The item level comes from the chest's distance to world spawn, with or without Bloodmoon & Bosses: the farther the chest, the better the item.
- Rolled the first time the chest is opened, like the rest of its loot. Chests you already opened don't change, and chests placed by players never get anything.
- Trial chamber vaults and the bonus chest are left out. Decorated pots, dispensers and trial spawners are not affected.
Config
- New
cofressection inconfig/mythicloot.json(also in Mod Menu):chance(default0.25): chance that a structure chest holds an item with affixes. Set it to0to turn chest loot off.tablasExcluidas: loot tables that never add an item (each entry also excludes the ones that start the same way). Only editable in the file.
bloquesPorNivel,extraNetherandextraEndnow also set the chest level when Bloodmoon & Bosses is installed.
This mod has no additional files

