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Mythborne Realms

Fantasy RPG: legendary elemental swords, castle guardians, a god form, orcs, trolls, goblins and lizardfolk with their own biomes, villages, cities and bosses.
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Mythborne Realms 1.8.0 - The Sea Update

File namemythborne-realms-1.8.0-forge-1.20.1.jar
Uploader
BOSKISTBOSKIST
Uploaded
Oct 26, 2026
Downloads
26
Size
2.6 MB
Mod Loaders
Forge
File ID
9336321
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mythborne-realms-1764179:9336321")

Learn more about Curse Maven

What's new

Mythborne Realms 1.8.0 - The Sea Update

Everything added since 1.3.3:

Sea beasts and pirates (new in 1.8.0)

  • Kraken boss: a colossal squid that rises under ships, wraps them in tentacles and crushes the hull until the ship sinks, grabs players, blinds with ink
  • Giant Leviathan boss: a ~70 block sea serpent whose body follows its head; every segment can be hit; water breath, ramming, whirlpool
  • Ghost ship: a colossal pirate ship (~80 blocks, 3 decks, dozens of cannons) with a crew of ghosts, sails at night and hunts you
  • Pirate brig with living pirates by day; beat the crew and the ship is yours - chests open right on board
  • Shipwrecks on the ocean floor and pirate islands with a camp, buried treasure under a red X and a moored brig you can sail away
  • Piranhas, the Loch Ness Monster (tame with fish and ride it), new trinkets Kraken Eye and Leviathan Heart, trident from the kraken beak
  • Ship hulls take damage and sink into wrecks; repair with planks

Water update

  • Ships built from any blocks (helm, wool sails, mana engine, cannons and magic cannons), walk on deck while sailing, wind and sail size matter, Wind Sword boosts
  • Sharks, hammerheads, whales, anglerfish, moray eels, jellyfish, crabs; shark, crab and whale meat
  • Palm trees on beaches with coconuts (throw them like snowballs, they crack and can be eaten) and bananas

Giants

  • Giant cities, giantesses and baby giants, breeding, Giant Chieftain quests, mammoths and giant elk; giants are hostile only to trolls

Magic

  • Spells cast with C (B to switch), 4 mage classes with 3 spells each, magic shrines with crystal orbs, a single Wizard Castle per world with an Archmage quest chain (reward: Dragonslayer spell), teleportation circle, mana crystals in geodes, mage robe and hat

Mana automation

  • Arcane Quarry with spiral stairs, mana conduits, golem station with miner, sorter and guard golems, liquid mana and mana lakes

Early game

  • Hunting spear, sickle, grappling hook, bone knife, sling, jadeite dagger, walking staff, titan bark and hunter armor, wayfarer shrines, elemental compass, goblin treasure maps, goblin ambushes, troll raids, traders, more settlements

A full Polish PDF guide (keys, all recipes, mobs, bosses, structures) is available on the project page.

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