Description

Mythborne Realms
A fantasy RPG adventure for Minecraft. Five legendary elemental swords are hidden across your world, and each one chooses its wielder.
Find their temples, defeat the castle guardians and bond with the swords until you awaken a god form four times your size. Then explore new fantasy lands full of orcs, trolls, goblins, lizardfolk, elves and giants, take quests from the Elf King and the Orc Chieftain, hunt ancient dragons in their lairs, face the Shadow Beast, learn magic and meet the legendary tigers that hunt dragons.
⚔️ The Elemental Swords

There are 5 swords: Fire, Thunder, Frost, Wind and Water. Each sword exists only once per world.
- Every sword lies in a small shrine or a great castle, picked at random. Each element has its own architecture: a hidden underground shrine, an igloo of ice, a sunken temple on the sea floor, and a sky island with stairs made of clouds.
- A sword calls a random nearby player. Only the chosen one can take it.
- Bond stages unlock new powers:
- Charged attack (hold right-click or Z)
- First ability (R) and a passive bonus
- Union: a second ability (G), powers ×2, -25% cooldowns, the sword lives in your spirit, and you can switch between several swords (X). The Wind sword lets you fly.
- True Form (V): you become a giant god 4× bigger, with powers ×4 and -50% cooldowns. Your blows leave craters, and Thunder gets a lightning aura.
- Press K for the bond window. It shows ability cards, ranges, cooldowns and the requirements for the next stage.
- The swords are unbreakable, have animated textures and custom particles, and their powers can destroy terrain (switch this off with the
swordGriefinggame rule). - In True Form normal armor is too small and falls into your inventory. Only Giant armor or armor forged with a Giant Ingot stays on.
🔨 Earth Hammer (6th weapon)

The hammer of the orc god rests on a sealed Earth Altar at the top of the Earth Temple. Only the map dropped by the Troll King can open the altar. The hammer works like the swords: bond stages, K window, R/G abilities and a god form. Right-click sends out an instant shockwave, R raises stone spikes and G starts an earthquake.
🐉 Castle Guardians (bosses)
Every castle has a guardian with a boss health bar, custom RPG-style models, special attacks and a second phase:
| Boss | Element | Special attacks |
|---|---|---|
| Magma Colossus | Fire | meteor rain, eruption, magma slam |
| Storm Sentinel | Thunder | lightning rain, chain barrage, overcharge beam |
| Frost Knight | Frost | ice spikes, ice cage, blizzard |
| Gale Lord | Wind | wind blades, tornado, hurricane |
| Abyss Leviathan | Water | water jet, tidal wave, maelstrom |
A guardian drops the elemental key and a unique epic trinket. You need the key to take the sword from a castle altar, even in creative mode.
🐲 Dragons

- Drakes: small dragons in four colors that breathe fire, poison, frost or lightning. They are neutral until you attack them, but they raid villages and fight tigers. Scales from drakes are very rare.
- Dragon eggs are found in dragon nests. Place one to hatch it (faster on magma or a campfire). The baby follows you as its parent, grows when you feed it meat and can become as big as a mega dragon.
- Dragons: bigger and hostile, they guard nests in mountains, badlands and jungles. They drop scales and, rarely, a dragon horn.
- Mega dragons (bosses, 900 HP) sleep in lairs filled with treasure: gold, diamonds, netherite, enchanted gear, a totem and a rare trinket. Sometimes they take off for a flight above their lair. Two mega dragons that meet will fight each other.
| Mega dragon | Lair | Attacks | Unique drop |
|---|---|---|---|
| Pyrothrax | a huge cave under the badlands, where it sleeps coiled | fire breath, dive with a shockwave, fire rain, summons drakes | Ember Scale |
| Glacivar | an ice lair in snowy mountains | frost breath that freezes the ground, dive, blizzard | Frost Wyrm Scale |
| Venomira | swamps, jungles and the Goblin Thicket | poison breath, dive, venom rain | Venom Fang |
Every mega dragon drops a Dragon Heart, a pile of scales and horns, gold and diamonds.
🐯 Legendary Tigers (bosses)

As in the old legends, the tigers are the eternal enemies of dragons.
- Byakko, the White Tiger and Ōtora, the Fire Tiger (750 HP each, about 26 blocks long) appear at random somewhere in the world and travel to the nearest mega dragon lair to kill the dragon. On the way they hunt every wild drake they meet.
- When a tiger kills a mega dragon, the dragon's skeleton stays on the ground with a chest full of the dragon's loot under its ribs.
- They leave players alone until attacked. Their attacks: claw swipe, a pounce with a shockwave, a lightning storm (Byakko) or fire pillars (Ōtora) that also hit flying dragons, and wind claws in phase two.
- Real multi-part hitboxes: the head is a weak spot (+50% damage) and the tail takes only half.
- Their fang upgrades the dragon horn sword into the Byakko Dragonslayer (lightning) or the Ōtora Dragonslayer (fire) at the smithing table.
🧝 Elves and Quests
- Elves: graceful archers living in forests, mountains and the Blossom Vale. They are friendly until you attack one of them. Then the whole village remembers you as an enemy for 10 minutes, but elves from other villages know nothing about it.
- Elf cities: a great blossom tree with a spiral staircase and a terrace, treehouses connected by bridges, flower beds and a pond.
- Quests: right-click the Elf King (elf city) or the Orc Chieftain (in front of the throne in an orc city) to open the quest window. Kill monsters or bring items, then come back for the reward: an elven bow, golden apples, mithril, an Awakening Crystal and more.
- The Shadow Beast (boss, 600 HP): a ghostly stag with a skull for a head, huge crystal antlers and a glowing ribcage. It charges, raises crystal spikes from the ground, roars to summon shadow spirits and, in phase two, steps through the shadows behind you. The Elf King gives you a map to its lair and, as a reward, the Star Bow.
- Star Bow: a new bond weapon like the elemental swords, with its own stages and True Form. Hold right-click for a volley of homing star arrows, R for Starfall and G for the Arrow of Fate, a 40-block beam of light.
🏰 The Troll Kingdom
Deep in the Troll Highlands stands the castle of the Troll King: curtain walls with battlements, round towers with red flags, a gatehouse and a keep with a throne room, a red carpet, glowing pillars and a treasury. Four troll villages surround the castle, connected to the gate by paths. The Troll King now also fires a laser from the gem in his crown.
🗿 Golems
- Verdant Golems hide in the landscape as ordinary-looking hills. Walk over one and it wakes up. They are neutral until attacked and can curl into a boulder and dash.
- Craft an Empty Golem Heart, place it and insert a Verdant Heart or a Dragon Heart: a golem builds itself from the stone and earth around it and becomes yours.
- The Dragonheart Golem is bigger and can wear a Golem Saddle. While you ride it, it rolls as a ball, and R/G trigger its ground slam and dragon fire.
- Right-click your golem with an empty hand and it goes to sleep, buried in the ground. Right-click the hill to wake it again.
👹 Fantasy Races

- Orcs: strong warriors with clubs. They are neutral until you attack them, and then the whole group fights back. They are at war with the lizardfolk. They live in badlands, in camps and in rare, huge orc cities that follow the terrain like villages, with walls, eight towers, a chieftain's hall, a forge and an arena.
- Trolls: giants with tree-trunk clubs. They regenerate and turn to stone in sunlight. They live in mountain settlements in the Troll Highlands. One settlement in ten is a stronghold of the Troll King.
- Troll King (boss): 450 HP, sits on a gold and diamond throne. Ground slam, a laser from the gem in his crown, boulder barrage and a war roar that summons trolls. He heals in phase two and drops the map to the Earth Temple.
- Giants: 7-block-tall warriors in their own armor, wandering the Titan Woods. Neutral, but their hammer and stomp hit very hard. Very rarely they drop a Giant Ingot or a piece of Giant armor.
- Goblins: small, fast and always in packs. When killed they drop a completely random item. They live in villages in the Goblin Thicket.
- Lizardfolk: spear warriors who live in villages built on stilts in the Lizard Marsh. Some of them ride drakes.
- Harpies: they swoop down from the skies above mountains.
- Small orc and troll camps and outposts are scattered all over the world, with loot chests and spawners.

Each race's special weapon (orc club, troll club, goblin dagger, lizard spear) can only be found in that race's home biome. You can also craft them from that biome's materials. The lizard spear can be thrown like a trident.
🦌 Wildlife
- Deer and boars in forests and taigas, with their own meat (venison and boar meat).
- Sabertooth tigers and tigers hunt other animals. Tigers also attack wild dragons.
- Orcs, trolls and lizardfolk go hunting too.
🌲 New Biomes

| Biome | Replaces (in part of the world) | What's there |
|---|---|---|
| Troll Highlands | mountains and windswept hills | troll moss and troll stone, grimpine trees, mithril ore, trolls, troll settlements and the Troll King's stronghold, the Earth Temple |
| Goblin Thicket | forests and dark forests | rot grass, twisted gnarlwood trees, glowing glowcap mushrooms, floating spores, jadeite ore, goblins, goblin villages |
| Lizard Marsh | swamps and mangrove swamps | murky water and fog, mangroves, lizardfolk, villages on stilts |
| Blossom Vale | meadows, cherry groves, flower forests | bright glimmerwood trees with lilac and blue blossoms, no monsters, deer |
| Titan Woods | old growth taigas, birch forests | titanwood trees 30-50 blocks tall, giants, boars, tigers, sabertooths |
| More badlands | savanna plateaus | orcs, orc camps, orc cities, the Earth Temple, Pyrothrax's cave |
🛡️ Ores, Armor and Weapons
| Armor | Where to get it | Full set bonus |
|---|---|---|
| Mithril | mithril ore in the Troll Highlands | Speed |
| Jadeite | jadeite ore in the Goblin Thicket | Luck and Haste |
| Verdant steel | crafted from a golem's Verdant Heart | Regeneration |
| Dragonscale | dragon scales | fire resistance, -30% damage from dragons; every piece burns attackers like magma |
| Giant | Giant Ingots (very rare drop from giants) | Strength and Resistance, fits your True Form |
- Giant Ingot: combine any armor piece with one ingot in a crafting table and it becomes giant-forged, so it stays on you in True Form.
- Dragon horn sword: +50% damage to dragons. Upgrade it with a tiger fang into a Dragonslayer with +100% damage to dragons.
- Display Altar: craft it to show off your weapons and trophies.
- Earth Hammer mines a 3x3 area (sneak for single blocks), and the dragonslayer swords have 3D models in hand with slash effects.
- Food: venison, boar meat, tiger meat (cooked gives Strength) and orc meat.
- Every new player gets a tutorial book with the basics.
- New wood types (grimpine, gnarlwood, glimmerwood, titanwood), troll stone and bricks, troll moss, rot grass, glowcaps and storage blocks.
✨ Magic and Trinkets
- When you join a world for the first time there is a 20% chance you are born with magic. Others can awaken it with a rare Awakening Crystal (mega dragons, legendary tigers, the Troll King, quests).
- Craft a Magic Staff and cast spells with right-click (B changes the spell). Mana regenerates over time and casting raises your magic level, which unlocks new spells: Arcane Bolt, Heal, Blink, Frost Nova, Fireball and Arcane Shield.
- Trinkets give buffs from their own trinket slots (key J or the ✦ button in your inventory). Everyone has 3 slots, players with magic have 5.
- Trinkets come in rarities: uncommon, rare and epic. For example: Antidote Charm (poison immunity), Troll Heart (regeneration), Orc War Totem (strength), Goblin Lucky Coin (luck and haste), Harpy Feather (jump boost), Stone Heart (resistance), plus an epic trinket from every boss and mega dragon.
⌨️ Controls
| Key | Action |
|---|---|
| Hold right-click / Z | Charged attack (hammer: instant shockwave) |
| R / G | First / second ability (on a Dragonheart Golem: its attacks) |
| V | True Form (giant god) |
| X | Switch active sword |
| K | Bond window |
| J | Trinket slots |
| B | Change spell |
| M / N | Minimap / minimap zoom |
| H | Show/hide the HUD |
🧭 Commands (cheats and creative mode only)
/mythborne locate: all elemental temples and castles (click to teleport)/mythborne orcs | trolls | king | goblins | lizards | earth | camps: nearest orc camp/city, troll settlement, Troll King stronghold, goblin village, lizard village, Earth Temple, small camps (click to teleport)/mythborne golems | dragons | elves | beast: nearest golem hill, dragon nest and lair, elf city, Shadow Beast lair/mythborne byakko | ootora: summon a legendary tiger nearby/mythborne magic [true|false]: check or set magic/mythborne book: a new tutorial book
📦 Requirements
- Minecraft 1.20.1 with Forge 47.3.0+
- TerraBlender (required, used for the new biomes)
New biomes and structures only generate in newly generated chunks. For the full experience, create a new world.























