mysticalterrain-1.0.8.jar
Curse Maven Snippet
What's new
# BOSS REWORK UPDATE
- Rebuilt every boss from scratch: new models, animations, attacks, effects and sounds
- Every boss now fights in four phases, each opening with its own transition animation and unlocking new attacks
- Each boss now has 20+ unique moves, including combos, gap closers, ranged attacks, summons and three ultimates
- Every boss has a last-stand ultimate when it is close to death
- Bosses are much tougher, with levels from 60 to 80 and far more health
- Dangerous attacks now show a warning on the ground that fills up exactly when the hit lands
# BOSS AI
- Bosses now react to how you fight instead of picking attacks at random
- Keeping your distance draws gap closers and ranged attacks
- Blocking with a shield draws guard-breaking attacks
- Eating, drinking or drawing a bow gets punished
- Flying with an elytra or standing up high draws anti-air attacks
- Standing behind a boss draws tail and back attacks
- Bosses chain attacks into combos and fight faster in each new phase
- Bosses can dodge your hits and arrows
- Bosses run to close distance and circle around you
- Pillaring up no longer works: bosses leap or teleport to reach you
- Bosses have poise: break it with heavy hits to stagger them and deal 50% more damage
- Bosses can raise shields that absorb damage until broken
- Bosses become enraged if a fight goes on too long, hitting harder and attacking faster
- In multiplayer, bosses focus whoever deals the most damage and can mark other players as their target
- Bosses get tougher with every extra player in the fight
# RPG BOSS BARS
- New boss bars with a themed frame, emblem, level badge and title for every boss, including the Ender Dragon
- Health shown as numbers and a percentage
- Health loss trails behind the bar, and damage numbers pop up as you hit
- Phase markers on the bar, a phase indicator and a PHASE banner when the boss enters a new phase
- New cast bar that shows the name of the attack the boss is charging
- Shield and poise bars, plus STAGGERED, ENRAGED, TARGETED and INVULNERABLE indicators
- Bars unfurl when a boss appears, and extra bosses get smaller bars
# EMBERLORD PYRAXIS
- Now "Tyrant of the Caldera", level 60
- New moves including Molten Charge, Caldera Leap, Furnace Breath, Searing Lance, Meteor Call and Obsidian Carapace
- Gains Brand Cleave and Sundering Brand in later phases
- Ultimates: Caldera Cataclysm, Heart of the Volcano and Last Eruption
# HRIMTHANE, THE FROST WYRM
- Now "Sovereign of the Frozen Deep", level 62
- New moves including Frost Burrow, Glacial Eruption, Skyfall Crash, Frozen Prison, Gale of Ruin and Rime Bulwark
- Gains Glacial Scythe, Maelstrom Coil and Winter's Crown in later phases
- Ultimates: Avalanche, Eternal Winter and Absolute Zero
# QUEEN LIRAEL OF THE THORN COURT
- Now "Sovereign of Thorn and Moonlight", level 62
- New moves including Courtly Waltz, Courtly Feint, Petal Step, Bewitching Gaze, Garden of Thorns and Moonfall
- Gains Lunar Scythe, Moonbeam, The Wild Hunt and Glamour Ambush in later phases
- Ultimates: Eclipse of the Fae Moon, Thornbloom Cataclysm and Last Bloom of the Thorn Court
# GROTHMAW, THE PRIMORDIAL TYRANT
- Now "Apex of the Primeval Nest", level 62
- New moves including Stampede, Tyrant's Rush, Crater Maker, Tail Vault, Boulder Hurl and Amber Spit
- Feints with Baited Snap and punishes from behind with Club Backswing
- Ultimates: Continental Breaker, Worldeater's Maw and Extinction Event
# THE HOLLOW WARDEN
- Now "Gaoler of the Gloom", level 64
- New moves including Shackle Lash, Gallows Hook, Censer of Souls, Condemn, Gloom Step and Roll Call
- Gains Headsman's Drop, Soul Pyre, Phantom Passage and Hall of Chains in later phases
- Ultimates: The Long Night, Life Sentence and The Hollow Verdict
# MOTHER BOGROT
- Now "Rot-Crone of the Black Mire", level 64
- New moves including Mire Dive, Hag's Pounce, Retch Barrage, Hex of the Crone, Witchfire Wisps and Willow Shroud
- Gains Thornlash Flurry and Strangling Vines in later phases
- Ultimates: Black Mire Tide, Rot-Mother's Embrace and The Last Drowning
# SEKHMAR, THE SAND PHARAOH
- Now "Sun-King of the Sealed Tombs", level 68
- New moves including Sphinx Pounce, Tomb Passage, Quicksand Maw, Pillars of Ra, Eye of Ra and Ankh of Eternity
- Calls a Scarab Tide and raises the Tomb Legion
- Ultimates: Wrath of Ra, Sunfall and Eclipse of the Sun-King
# MYCELORD VORR
- Now "Overmind of the Rot", level 66
- New moves including Rhizome Dive, Puffball Vault, Gill Torrent, Hyphal Impale, Spore Maelstrom and Shelfshell Ward
- Snares players at range with Rhizome Snare and blinds them with Blinding Sporebolt
- Ultimates: Deathcap Nova, Sporefall and The Last Bloom
# THE ARCHON OF RUNES
- Now "Runebound Sovereign", level 72
- New moves including Heart Beam, Prism Split, Rune Prison, Gravity Well, Mana Burn and Runic Aegis
- Gains Runeblade Cleave, False Edge and Runeblade Whirl in later phases
- Ultimates: Arcane Overload, Sigil of Unmaking and Heartcore Collapse
# ASTRAEL, THE FALLEN STAR
- Now "Seraph of the Shattered Firmament", level 78
- New moves including Dawn Lance, Comet Dive, Halo Blades, Heaven's Tether, Constellation Snare and Aegis of Stars
- Calls down Starfall and summons a Choir of Stars
- Ultimates: Supernova, Singularity and Last Light of the Fallen Star
# ENDER DRAGON
- Now "Sovereign of the End", level 80, with its own RPG boss bar
- New, more detailed model, still black and white
- Four phases with new attacks in the air and on the portal
- New moves including Talon Rapture, Raking Dive, Void Lance, Event Horizon, Tailstorm, Tempest Wings and Cataclysm Pounce
- Can recall its crystals mid-fight
- Ultimates: Void Meteor Rain, Oblivion Nova and Shatterdive
- Dragon fireballs, dragon gear icons and the dragon essence are now black and white
# WEAPONS AND ARMOUR
- Rebuilt all 33 weapon models and all 11 armour sets with far more detail and glowing parts
- Every weapon now has a main ability, a second ability (sneak and use), a charged ability (hold use) and an on-hit effect
- Hitting enemies builds resonance, which powers up your next ability
- Every armour set now has 2-piece and 4-piece bonuses
- Every armour set now has an active set ability on the V key
- New ability display beside the hotbar showing cooldowns, charge and resonance
- Tooltips now list every ability with its cooldown
# EFFECTS AND SOUNDS
- New effects: ground warnings, lightning, vortexes, magic circles, comet trails, slash arcs, dash streaks and heavy impact flashes
- Glow effects now fade cleanly in fog
- Every new boss move and weapon ability has its own wind-up and impact sounds
- New sounds for boss dodges, staggers and enrages
# FIXES
- Fixed bosses staying red for their whole death animation
- Boss health bars now update instantly instead of lagging behind damage
- Bosses can now be killed by the void or /kill during their entrance and phase changes
- Boss projectiles and area attacks no longer hit the Hollow Warden's own shades
- Fixed set bonus Regeneration never actually healing
- Fixed the frost bell and gloom brazier showing missing textures
- Fixed the Voidreaver and Leechblade playing the wrong ability sounds
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