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mycraft

Infinite items. Unbreakable tools. One patch of ground that stays how you built it, in a world that heals away everything else.
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mycraft-1.2.0.jar

File namemycraft-1.2.0.jar
Uploader
matea_devmatea_dev
Uploaded
Oct 27, 2026
Downloads
8
Size
276.2 KB
Mod Loaders
Forge
File ID
9340390
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mycraft-1755874:9340390")

Learn more about Curse Maven

What's new

Defaults that match how people actually play.

Stacks work normally again. One item per slot is still there, in Settings, but it is off to begin
with -- an inventory that will not hold two of anything feels broken even when nothing runs out.
The infinity sign is off with it, since a real count is the more useful thing to read.

A shift-click gives you one stack instead of an inventory full. Vanilla repeats a quick move until
the source slot stops refilling, which is how one shift-click on a crafting result crafts out the
whole grid; that ends in vanilla because the ingredients run out, and here they never do, so a
single click filled all thirty-six slots. Turn bulk shift-click crafting back on in Settings if you
want vanilla's behaviour.

Field outlines are rays at the corners now, not a box. A box has to pick a top and a bottom, and
those slid along with the player -- distracting, and untrue, because a Field owns its whole column
from the bottom of the world to the top. Four vertical rays, fixed to the world, say that and hold
still, and you can pick their colour for your own Field.

Moving a Field and abandoning one have moved off the front of the Field tab onto a Manage page,
and moving now asks for a second click the way abandoning already did. Both are things a player
does once or never, and a mis-click on Move used to drag everything you own to wherever you were
standing.

Fixed a crash: dropping a container's contents filled the world with item entities until the
server ran out of memory, because a stack that never shrinks never empties and vanilla's drop loop
waits for exactly that. Breaking a chest with something in it was enough to trigger it.

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