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MiXianTu

A data-driven cultivation framework with server-authoritative runtime for cultivation, aura, abilities and so on.
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mxt-1.0-alpha.2.jar

File namemxt-1.0-alpha.2.jar
Uploader
IAFEnvoyIAFEnvoy
Uploaded
Sep 18, 2026
Downloads
8
Size
3.4 MB
Mod Loaders
NeoForge
File ID
8908775
Type
A
Alpha
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:mxt-1691981:8908775"

Learn more about Curse Maven

What's new

Changelog

Added

  • Standalone resource system — resources are now a pure numeric layer, fully decoupled from aura. An aura (mxt:aura) is an identity that points at exactly one resource, while all values and pools operate on Holder<Resource>.
  • Talisman system — a new carrier type. Talismans fire the abilities inscribed on them when charged, can be flipped between fire and store mode with a sneak-use, and carry their own cooldown and consumption rules.
  • Technique system — techniques now have a full data-driven pipeline (definition, acquisition, and invocation).
  • Trigger system is data-driven — triggers are no longer hardcoded; they are declared as data and can be combined freely.
  • Formation system — multi-block formations, with area effects, activation, and teardown.
  • Colored lightning — lightning visuals can now be tinted.
  • FTB compatibility — integration with FTB (teams/chunks) so aura and formations respect them.
  • Expanded KubeJS API — more of the mod is scriptable from KubeJS, covering the new resource, technique, and talisman systems.
  • New commands — aura, technique, formation, and talisman commands, including talisman creation with inscriptions, stored aura, and pre-charged state.

Changed

  • Aura calculation rewritten for correctness and performance.
  • Formula system optimized — cleaner evaluation and less overhead.
  • Item consumption is now a standalone module, reusable by any item instead of being duplicated per feature.
  • Command module refactored into a tree of independent, registered node groups.

Removed

  • Technique curios slots.
  • The reserved title and badge systems.

Fixed

  • Fixed error logging so failures report the real cause instead of a generic message.
  • Fixed aura values resolving against the wrong definition when more than one datapack defined the same aura, which made some carriers (notably the display stand) impossible to charge