mxt-1.0-alpha.3.jar
Curse Maven Snippet
What's new
Added
- Standalone element system — elements and element reactions are pure datapack definitions with per-entity attachment, and one damage pipeline consumes
damage_multiplier,element_modifier,overcomesandadapted_to. - Tribulation system — tribulations are timelines (action, idle and wait-for beats) declared in data packs, with sky darkening, strike windups and boss-bar integration.
- Secret realms — instanced dimensions from
mxt:realm_instancedefinitions, with per-definition generation, structure placement, party caps, ownership and full command coverage. - Rifts — linked portal blocks (
rift,rift_anchor) with a custom shader renderer and paired teleport links. - Artifact system — definitions claim existing items and grant passive/active abilities, flight, storage and periodic upkeep, with long-press claiming and aura infusion.
- Data storage module — abilities, curses and timers now share declared storage entries read by
mxt:storage_toggle,storage_timer,storage_resource,storage_target,storage_chargesandstorage_cooldown. - Selection wheel — one 12-sector radial menu for skills, auras and artifact toggles, with a saved main page, live equipment pages, a persisted selection and twelve direct slot keys.
- HUD layout system — every movable HUD element registers a layout key, can be dragged or reset with
/hud, and keeps its position across restarts. - Item picker —
/picker [<category>]browses the items backing any datapack registry, so content packs are inspectable in game. - Curse and ability sources — abilities and curses are held through a source ledger, with
on_expire/on_cleanselifecycles, tag/stack/duration filters and dedicated commands. - Trigger expansion — signals are data-driven with ordered rules and runtime subscriptions, inspectable through
/mxt trigger.
Changed
- Spirit roots and physiques now distinguish held from active — disabling one stops its elements, multipliers and granted abilities without losing it.
- Element reactions gained re-entry guards and bounded per-tick work, so chained reactions cannot spiral.
- Artifact flight and storage respect
require_owner(off by default) instead of always demanding a claim, and periodic costs moved intomxt:upkeep. - HUD and wheel editing are client-side commands (
/hud,/wheel) instead of server round-trips. - Stored-but-hidden values — cheque issuer, technique grade and the forging step limit are now displayed.
Removed
- The reserved sect module — attachment, service, events, commands, registry and test fixtures.
- The legacy ability hotbar overlay and its keys, replaced by the selection wheel.
Fixed
- Fixed Curios automatic slot validators throwing when queried without an entity, which spammed errors during recipe book and creative search indexing.
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