mutationcraft-legacy-neoforge-1.1-1.21.1.jar
Curse Maven Snippet
What's new
Mutationcraft v1.1 LEGACY
READ:
Hello Mutationcraft lovers! My name is Sxilverr, and I have bought the rights to Mutationcraft! ASEStefan is the Former Author.
The entire mod has been rewritten in real Java code(was MCreator), with many fixes and improvements. It supports Forge 1.20.1 and NeoForge 1.21.1.
I have big plans for this mod, which includes a huge overhaul in the future. Right now, I have released "Mutationcraft Legacy" which is the fixed version of the classic mod before the overhaul comes, so you can still play and enjoy the original!
Legacy Mutationcraft is MIT. Revamp will be ARR.
ADDED:
- Added a config file with many options that replaces the mod's game rules.
- Added names for the Necroptor Bomb and Poisoned Orb projectiles.
- Added effect and enchantment descriptions.
- Added a tooltip to the Assimilated Ender Pearl.
- Added /mutationcraft commands: stage, time, pause, resume, reset, infect, cure, count and purge.
- Added the Assimilated Spider's unused death animation.
- Added Enderman purple particles to the Assimilated Enderman.
- Added Spanish, German, Russian, Ukrainian, French, Chinese and Japanese translations.
CHANGED:
- Mob drops are now real loot tables with drop chances, and Looting affects them.
- Updated to GeckoLib 4.
- Renamed internal items, entities, sounds, textures and models to match their in-game names.
- Mutants are now hostile to every other creature.
- The Necroptor Bomb is now thrown like a snowball.
- Weapons now look much larger in hand and when dropped.
- Mutagen Sickness now converts mobs when it runs out or when they die with it, instead of when they are hit.
- The spawn eggs are now real Minecraft spawn eggs.
- Overhauled the Flamethrower: new model, new flames, an overheat system, underwater sounds, and it now runs on furnace fuel.
- Mutants now reach as far as vanilla mobs in melee and use their leap attack.
- Mutants that are meant to open or break doors now can.
- Contact attacks from spikes, The Intoxicator, the Parasitic Ram and Parasitic Roller now hit at most once per second.
- The Fox, Vex, Parasitic Ram and Parasitic Shooter abilities now trigger when they pick a target instead of when they are targeted.
- The Assimilated Evoker can now only have 6 Vexes around it, and each Vex dies after 30 to 120 seconds.
- The Assimilated Evoker now has one real Totem of Undying instead of faking totem pops on most low-health hits.
- The Intoxicator can now only have 6 Necroptors around it.
- The Carnivorae can now only have 4 Miters around it.
- The Assimilated Creeper now explodes 1 second after its explosion animation instead of instantly.
- The Corrosion Queen's retaliation now has a 5 second cooldown, and her spell gives Slowness IV instead of freezing you fully.
- The Flayer now burrows when hit, can't be hurt while underground, and resurfaces about 3 blocks from its target.
- Hooks now actually target and attack things.
- Reworked the Assimilated Enderman's teleporting.
- The Assimilated Human now turns into a Flayer after killing 5 Skeletons, instead of once per world.
- Necroptors now turn into Reductors after killing 5 Zombies.
- The Hazmat Flamethrower now sprays bursts of fire using its flamethrower and no longer hurts its own team.
- Hazmats and Scientists are no longer considered hostile mobs.
- Hazmats now also attack the Assimilated Creeper.
- Hazmat soldiers now have some armor toughness.
- Hazmat squads no longer spawn when new chunks generate.
- Hazmat Helicopters now drop up to 8 hazmats, leave after 3 minutes and wander 8 to 24 blocks above the ground.
- Poisoned Spikes now disappear after 10 seconds and Blood Spikes after 15 seconds.
- Scientists now open doors instead of breaking them.
- Scientists and Miters now run away while wandering.
- Assimilated Spiders can now climb walls.
- The village siren now plays from the village bell and is off by default in the config.
- Bleeding now only deals extra damage while you move.
- Rage, Bleeding, Corrosion and Severen now actually get stronger at higher levels.
- Milk no longer cures Mutagen Sickness.
- Fire Aspect now deals 2 or 4 extra damage to mutants.
- All mutants now take double damage when burning.
- Weapons and armor can now be repaired with Scrap Metal.
- Removed the Mutant Restraining, Mutant Blood and Mutant Death paintings.
- Updated the mod icon.
- Added credits for artists songsofsorrow & Jordaan.
- Added Sxilverr to the random Roamer names.
- Added Sxilverr to the authors list.
FIXED:
- Fixed a possible crash on dedicated servers from client-only code.
- Fixed players in creative and spectator mode getting harmful effects from mutants.
- Fixed mob hit effects applying through shields.
- Fixed the Assimilated Witch lagging the server on every hit.
- Fixed the Assimilated Enderman and Hazmat Helicopter lagging the server by searching huge distances.
- Fixed every mob recalculating its hitbox each tick.
- Fixed Hazmat Helicopters, Poisoned Spikes and Blood Spikes never despawning.
- Fixed Necroptors never despawning.
- Fixed the Totem of Immunity leaving you invulnerable forever after relogging.
- Fixed interacting with one Rotten Skeleton killing every Rotten Skeleton in the world.
- Fixed mutants attacking and hurting each other.
- Fixed mobs wandering into water.
- Fixed the Assimilated Creeper and Hazmat Flamethrower explosions breaking blocks with mobGriefing off.
- Fixed the Assimilated Enderman teleporting mobs onto the player and into blocks.
- Fixed the Assimilated Enderman teleporting into walls when hurt.
- Fixed the Assimilated Ender Pearl using a random pearl instead of the one in your hand.
- Fixed the Totem of Immunity and Assimilated Ender Pearl using the item in your other hand.
- Fixed mobs converting twice when killed.
- Fixed Husks, Drowned and Zombified Piglins turning into Assimilated Humans.
- Fixed converted mobs spawning at the killer's position instead of the victim's.
- Fixed players killed by an Assimilated Roamer turning into two mobs.
- Fixed every nearby Roamer being renamed when a player was assimilated.
- Fixed Developed Roamers always getting an "Assimilated Roamer" name tag.
- Fixed converted and cured mobs losing their name, leash and persistence.
- Fixed mutants catching Mutagen Sickness.
- Fixed squids, fish and guardians being treated as mutants.
- Fixed turning off helicopter and flamethrower spawns not disabling them.
- Fixed The Intoxicator's contact attack hurting itself instead of the player.
- Fixed the Carnivorae never attacking after it started wandering.
- Fixed the Carnivorae being unable to hit players next to it.
- Fixed the Carnivorae spawning Miters inside blocks.
- Fixed the Parasitic Shooter waiting to finish wandering before attacking.
- Fixed the Assimilated Evoker pulling players into blocks.
- Fixed the Assimilated Vex drifting away mid-fight.
- Fixed Hazmat Helicopters being pulled to the ground while wandering.
- Fixed the Corrosion Queen's spell affecting creative players.
- Fixed the Parasitic Ram, Parasitic Roller and Human Herder knockback launching you much harder in one direction.
- Fixed the Corrosion Queen's Blood Spike landing on herself.
- Fixed the Corrosion Queen's spikes floating or spawning inside blocks.
- Fixed the Corrosion Queen's hitbox being too small and not centered.
- Fixed hooks spawning, summoning mobs and growing inside blocks.
- Fixed hooks turning to face their target.
- Fixed spawn eggs spawning mobs in the air.
- Fixed Necroptors from the Necroptor Bomb spawning stacked together or inside blocks.
- Fixed the Necroptor Bomb sometimes bursting twice.
- Fixed Necroptors and Reductors spawning with skeleton riders and random potion effects.
- Fixed Necroptors and Reductors having duplicate spider AI.
- Fixed Miters evolving on the client, which played the sound twice.
- Fixed Bleeding's extra movement damage not working.
- Fixed Corrosion armor damage desyncing on the client.
- Fixed armor broken by Corrosion not playing the break sound and effect.
- Fixed Mutation Bane hitting a target multiple times per swing.
- Fixed Mutation Bane adding damage to arrows and Thorns.
- Fixed the Poisoned Orb poisoning other mutants.
- Fixed the Infected Pole Axe recipe using a debug stick instead of a stick.
- Fixed Rage giving players a leftover recipe.
- Fixed the Assimilated Villager running an unknown command every tick.
- Fixed delayed actions running on the wrong thread in singleplayer.
- Fixed The Intoxicator's death scream not playing.
- Fixed the Assimilated Enderman's torso flipping back and forth while chasing.
- Fixed the Assimilated Horse and Jockey attack animations not playing.
- Fixed the Human Stage 2 and 3 running animations never playing.
- Fixed spike summon sounds being heard from any distance.
- Fixed the Parasitic Shooter's ambient sound not fading with distance.
- Fixed blurry icons caused by oversized textures.
- Fixed a corrupted effect icon file.
- Removed leftover language entries from older versions.
- Removed many unused files and compressed the rest, so the mod is a fraction of its old size.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

