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Muscle Memory

Five skill branches that level themselves. Fighting feeds Combat, mining feeds Mining - and each branch spends only its own points. Passive buffs, active abilities on a keybind, and uncapped mastery once a branch is done.
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musclememory-1.2.1.jar

File namemusclememory-1.2.1.jar
Uploader
yungspiderqyungspiderq
Uploaded
Aug 20, 2026
Downloads
11
Size
119.0 KB
Mod Loaders
NeoForge
File ID
8690246
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:muscle-memory-1652187:8690246"

Learn more about Curse Maven

What's new

1.2.1

Hot Touch no longer smelts your wood into charcoal. It was smelting every drop it could, so felling a tree gave charcoal instead of logs and cobblestone came out as stone. It now does what the node always claimed: ores only.

Fusion nodes show what they actually ask for. The tooltip now names both branches and the cost taken from each, says which of the two pools is short, and lists the requirement for both. Two colour pips on the node show at a glance which branches it draws on.

Fixed: a fusion node only checked the points spent in its first branch, so it could be bought without having earned it in the second.

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