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Muscle Memory

Five skill branches that level themselves. Fighting feeds Combat, mining feeds Mining - and each branch spends only its own points. Passive buffs, active abilities on a keybind, and uncapped mastery once a branch is done.

Muscle Memory

Five branches of skills, each with its own pool of points — and each branch earns those points from the thing it is about. Kill mobs and Combat fills up. Mine and Mining fills up. Points earned in a branch can only be spent inside it, so there is no single "buy everything" path: what you play is what you get good at.

The branches

Branch Earns points from Capstone Active ability
Combat kills, weighted by the mob's health Executioner War Cry
Mining blocks broken, ore counts five times Miner's Blessing Crusher
Survival damage taken and food eaten Second Wind Bastion
Agility distance travelled and jumps Featherfall Dash
Arcane experience, enchanting, trading Enlightenment Blink

Eight nodes per branch: six ordinary ones, a capstone, and an active ability at the end.

Active abilities

One ability per branch, fired with G. Only one can be bound at a time — right click a node in the tree to bind it, right click again to unbind.

  • War Cry — Strength II, resistance and speed for eight seconds
  • Crusher — shatters a 3x3 patch of blocks where you are looking
  • Bastion — absorption, regeneration and fire resistance at once
  • Dash — a leap along your line of sight with a soft landing
  • Blink — teleports up to twelve blocks ahead, no damage

Each has its own cooldown, shown on an icon next to the hotbar.

Mastery

Buy every node of a branch and its mastery opens — a node with no rank cap, so points never pile up with nothing to spend them on. Every rank costs one point more than the last, so it is a sink, not a runaway.

Interface

Press K for the tree: branch tabs, a progress bar with real numbers, the links between nodes, and tooltips that explain what a node actually does when you hold Shift. A branch can be reset for experience levels.

On screen you get the equipped ability with its cooldown, a plaque when a branch produces a point, and a progress bar for whichever branch moved last.

Commands

  • /musclememory info — your own progress, no permissions needed
  • /musclememory points <branch> <n> — operators
  • /musclememory reset — operators

Configuration

config/musclememory-server.toml holds the effort thresholds per branch, how fast the curve grows, and what resetting a branch costs. It is a server config, so on a server it is set once for everyone.

Notes

Required on both the client and the server. Tested on a dedicated server and with two players at once. Русская локализация в комплекте.

The Muscle Memory Team

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