/!\ 1.14 Status /!\
In Progress; EnderChests separated into own mod
*** ShetiPhianCore Required! ***
This mod adds Multiple types of storage.
Enderlink Chests
A dimensional storage; there contents are accessible from any other of the same color.
Storage can be expanded and made private.
(NOTE: private does not prevent people from opening the chest it only changes the network.)
There are 4096 shared networks and an additional 4096 private networks for each player.
Shift+Right-Click with a bag on a chest to link them, this allows for remote access to the chest.
Hidden, Junk, Stacking
Hidden Storage (The rainbow one) Can look like nearly any block.
Shift must be held to open the inventory, else it will try to click on the original block.
Junkboxes (The half-slab) can store a large amount of items.
Downside is that only 16 slots are visible, Items will randomly switch upon opening the inventory.
Stacking chests can be 1, 2, or 3 blocks tall.
Opening from the front this allows for tight packing onto a wall.
These can all be upgraded once to double there inventory.
(NOTE: if Terraquous is in there are cloud variants of all inventories.)
Vaults
A secure area that only you (and people you allow) can enter.
They can be as small as 4x4x4, and up to 16x16x16.
Items, Redstone, and Liquid can be passed through special walls.
Submit localization files on github.
Do not post bugs in the comments, use the Issue Tracker.
I translated your mod into Russian. Link.
Added
Vaults are pretty awesome.
Though being stuck in a tiny box feels a bit sad. Any change we could get reinforced vault glass?
Will be in the next release.
Love this mod!!! But I do want to make it a little harder for players: Can you allow option to start chests/pockets with less than 27 slots? 9 slots would be perfect! It's handy to have the option to save stuff that doesn't disappear when you die, but players will be much more cautious with what they store, as well as how careful they are not to die, if they can only save in 9 slots... :)
Already in, just rather deep in the config options
config > settings > enderlink > upgrade settings
CapacityMin [Minimum capacity an EnderChest holds] (min = 9, max = 27)
CapacityMax [Maximum capacity an EnderChest holds] (min = 27, max = 54)
You can also make upgrading harder/impossible by changing the items used to upgrade
config > settings > enderlink > upgrade items
SmallCapacity [Items Listed upgrade storage capacity by 3]
LargeCapacity [Items Listed upgrade storage capacity by 9]
In reply to ShetiPhian:
Thanks for getting back to me so quickly. I had actually found the CapacityMin and Max settings prior to reaching out to you, and changed the Min to 9. However, slots still default to 27 on a new game. Is there something more I might need to do, or a way to check for a conflict? I am running TombManyGraves, but no other mod that seems to have anything remotely to do with inventory...
I think I see the issue, we're both talking about a different bag.
I believe your talking about the the EnderBag directly accesses the same inventory as the vanilla Ender Chest. (The EnderPocket does this also but doesn't use an inventory slot as its on the gui)
This is stuck at 27 slots, and is unshareable.
I was talking about the EnderLink Bag/Chest.
The EnderBag is used to craft these.
config > blocks > addEnderLinkChests = false
config > items > enableEnderBag = false
config > items > enableEnderLinkBag = true
config > settings > enderpocket > enableEnderPocket = false
These settings remove the gui button and turns the EnderBag into a crafting ingredient, leaving the only access to the vanilla Ender Chest is the chest itself.
It also disabled the linked chests I add stopping more then the base 16 colored bags from being created or upgraded past the default size.
There is an issue with that setup though; bags are public when first created, with the only way to make them private is to set them via a private chest.
I'll need to make code changes for that to work.
I've made the code changes to work around the issue noted above.
Just need to finish up vault windows before release, just waiting on a model modification
how does one make team noticed nothing about in guide ?
Diamonds to make them personal use
Emeralds to make them team use
In reply to ShetiPhian:
Currently the only two team interfaces I know of are supported.
- The default on in Minecraft: https://minecraft.gamepedia.com/Scoreboard#Teams
- The one provided by FTB-Utilities: https://minecraft.curseforge.com/projects/ftb-utilities
In reply to ShetiPhian:
I see the problem,
FTB Team support stopped working due to major changes done in FTBLib version 4.1.0
I've updated the code for the FTB changes. If this version works for you I'll push it to Curse.
<link no longer valid>
In reply to ShetiPhian:
Because the second post where most of the conversation happened was long, the links are no longer valid, and it fulfilled it purpose I've removed it.
-- Summery --
My first build didn't work, because I medded up my test enviroment.
Second build didn't work because I failed to noiticed additional changes in FTBLib
My third build worked but could no longer display the teams name only id.
-- end --
The new build of ShetiPhianCore is up and it supports FTBLib 4.1.0 and higher.
is a great mod, i do a "little" (Review/Tutorial) in spanish, i hope you enjoy and thanks for your great work ^_^
Finally had the time to watch your video.
Thank you for the rather detailed tutorial.
As I don't speak Spanish so I can only go by the video.
Few Notes:
- Ender-Link Chests can be upgraded to 54 slots (double chest) but are limited by a config option to 27 by default.
- They also can be rotated and place rotated depending on the block face you click
- The storage upgrade item can be applied to a chest already in world
- Stacking storage can be a mix of normal and dense
- To get a double dense Junkbox, either upgrade a double box in world or place a dense one down and a normal one on top (while not very intuitive, my other option was disable in world upgrade, or leave a dupe bug)
- The Top-Right slot in the Junkbox GUI is the item return, allowing you yo put an item in without picking up another.