multihooker-3.10.2.jar
Curse Maven Snippet
What's new
NERFS
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- SeaMaster Relic catch chance reduced from 4% to 3.5% per fishing catch.
The relic is still ONLY obtainable by fishing (there is no recipe).
- The Net ability is now CAPPED at 45% throw chance (previously it could climb
all the way to 100%). This stops it proccing so often.
Once the cap is reached, the ability is fully mastered and can no longer be
levelled up - the Relic menu shows "MAX" / "Fully mastered".
With the default scaling (10% base + 5% per level) this caps at level 7 (45%).
Config option: netMaxChance (default 0.45).
BUFFS
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- None this update.
FIXES & IMPROVEMENTS
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- Fixed a startup CRASH for players who do NOT have the Aquaculture mod
installed: the compatibility mixins moved to a separate OPTIONAL config, and
Aquaculture is now an optional dependency. With Aquaculture installed,
behaviour is unchanged.
- Fisherman's Keys held in the OFFHAND are now counted by the Fishing Panel and
can be spent on upgrades (previously only keys in the main inventory worked).
- Removed a stale config comment that wrongly claimed the SeaMaster Relic could
be crafted.
- The JEI info page for the SeaMaster Relic now reads the drop chance from the
config instead of a hardcoded value, so it always shows the correct number.
NOTES
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- Requires NeoForge for Minecraft 1.21.1.
- Optional (Curios): wear the SeaMaster Relic in the necklace slot to activate
its "The Net" ability. Without Curios it works from the inventory.
- Optional (Aquaculture): extra hooks are also cast on Aquaculture fishing rods.
- Player skill level and relic level are saved per player and kept on update.
- netMaxChance appears in your config file the next time the game loads.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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