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MultiHooker

Cast Multiple Bobbers to Catch More Fish, with a Leveling System and Relics.
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multihooker-3.10.2.jar

File namemultihooker-3.10.2.jar
Uploader
mikeVoidermikeVoider
Uploaded
Oct 12, 2026
Downloads
8
Size
71.9 KB
Mod Loaders
NeoForge
File ID
9149750
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:multihooker-1740006:9149750"

Learn more about Curse Maven

What's new

NERFS
-----
- SeaMaster Relic catch chance reduced from 4% to 3.5% per fishing catch.
  The relic is still ONLY obtainable by fishing (there is no recipe).

- The Net ability is now CAPPED at 45% throw chance (previously it could climb
  all the way to 100%). This stops it proccing so often.
  Once the cap is reached, the ability is fully mastered and can no longer be
  levelled up - the Relic menu shows "MAX" / "Fully mastered".
  With the default scaling (10% base + 5% per level) this caps at level 7 (45%).
  Config option: netMaxChance (default 0.45).

BUFFS
-----
- None this update.

FIXES & IMPROVEMENTS
--------------------
- Fixed a startup CRASH for players who do NOT have the Aquaculture mod
  installed: the compatibility mixins moved to a separate OPTIONAL config, and
  Aquaculture is now an optional dependency. With Aquaculture installed,
  behaviour is unchanged.

- Fisherman's Keys held in the OFFHAND are now counted by the Fishing Panel and
  can be spent on upgrades (previously only keys in the main inventory worked).

- Removed a stale config comment that wrongly claimed the SeaMaster Relic could
  be crafted.

- The JEI info page for the SeaMaster Relic now reads the drop chance from the
  config instead of a hardcoded value, so it always shows the correct number.

NOTES
-----
- Requires NeoForge for Minecraft 1.21.1.
- Optional (Curios): wear the SeaMaster Relic in the necklace slot to activate
  its "The Net" ability. Without Curios it works from the inventory.
- Optional (Aquaculture): extra hooks are also cast on Aquaculture fishing rods.
- Player skill level and relic level are saved per player and kept on update.
- netMaxChance appears in your config file the next time the game loads.

This mod has no additional files