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Multi-XP

Adjust XP gains from ores and mobs via a simple config file.
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xpmultiplier-neoforge-1.21.5-1.6.jar

File namexpmultiplier-neoforge-1.21.5-1.6.jar
Uploader
FrostyxAlienFrostyxAlien
Uploaded
Aug 14, 2026
Downloads
5
Size
43.2 KB
Mod Loaders
NeoForge
File ID
8646104
Type
R
Release
Supported game versions
  • 1.21.5

Curse Maven Snippet

NeoForge

implementation "curse.maven:multi-xp-1623772:8646104"

Learn more about Curse Maven

What's new

XP Multiplier 1.6

New: anvil cost multiplier and grindstone XP multiplier. The two workstations that were still missing one on what your players pay, one on what they get back.

[anvil]
    anvilCostMultiplier = 0.5   # anvil work costs half the levels

[grindstone]
    grindstoneMultiplier = 2.0  # double XP back from disenchanting

The anvil value works like the enchanting one: higher means more expensive, 0 means free. Worth knowing before you lower it the game decides whether a repair is possible at all before the multiplier is applied, so 0.5 makes normal work cheaper but does not revive an item that already says "Too Expensive!". Going the other way, a value above 1.0 can push a repair past the usual 40 levels, because that limit is drawn before the multiplier too.

The grindstone value scales the XP you get back for the enchantments a grindstone strips off. It follows globalMultiplier if you leave it alone, like every other value your players earn rather than pay.

Updating from 1.5: drop in the new jar and start the server. [anvil] and [grindstone] are added to your existing config at 1.0, so nothing changes until you edit them all your other values are kept. Still server-side only.

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