xpmultiplier-neoforge-1.21.5-1.6.jar
Curse Maven Snippet
What's new
XP Multiplier 1.6
New: anvil cost multiplier and grindstone XP multiplier. The two workstations that were still missing one on what your players pay, one on what they get back.
[anvil]
anvilCostMultiplier = 0.5 # anvil work costs half the levels
[grindstone]
grindstoneMultiplier = 2.0 # double XP back from disenchanting
The anvil value works like the enchanting one: higher means more expensive, 0 means free. Worth
knowing before you lower it the game decides whether a repair is possible at all before the
multiplier is applied, so 0.5 makes normal work cheaper but does not revive an item that already
says "Too Expensive!". Going the other way, a value above 1.0 can push a repair past the usual 40
levels, because that limit is drawn before the multiplier too.
The grindstone value scales the XP you get back for the enchantments a grindstone strips off. It
follows globalMultiplier if you leave it alone, like every other value your players earn rather
than pay.
Updating from 1.5: drop in the new jar and start the server. [anvil] and [grindstone] are added
to your existing config at 1.0, so nothing changes until you edit them all your other values are
kept. Still server-side only.
This mod has no additional files

