[MTS] IV Render & FPS Fix

Fixes invisible Immersive Vehicles/MTS vehicles on the client after culling & Improve FPS
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ivrenderfix-forge-1.20.1-1.0.0-visible.9.jar

File nameivrenderfix-forge-1.20.1-1.0.0-visible.9.jar
Uploaded
Oct 17, 2026
Downloads
30
Size
209.8 KB
Mod Loaders
ForgeNeoForge
File ID
9225878
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mts-iv-render-fps-fix-1630813:9225878")

NeoForge

implementation fg.deobf("curse.maven:mts-iv-render-fps-fix-1630813:9225878")

Learn more about Curse Maven

What's new

  • Added configurable vehicle distance culling.
  • Added vehicle mesh batching to reduce draw calls.
  • Optimized shader updates and material/texture caching.
  • Improved FPS in scenes with many visible vehicles.
  • Preserved vehicle details, animations, lighting and functionality.
  • Distance culling and mesh batching are optional and disabled by default.

mesh-/objectculling: config/ivrenderfix-client.toml

/ivrenderfix culling on
/ivrenderfix culling off

Distance culling:

distanceCullingEnabled = true
vehicleRenderDistance = 96

 

 

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