mrfeg_flashlight-1.2-forge.jar
Curse Maven Snippet
What's new
✨ Flashlight Mod 1.2 — Changelog
Added Rechargeable Battery: Introduced a new Rechargeable Battery that can be reused instead of crafting a new battery every time. It has three charge levels: Full, Half and Empty.
Added Battery Charger: Added a new Battery Charger block that allows you to recharge Rechargeable Batteries using furnace fuel. It includes a custom GUI, charging progress indicator and different visual states for charging and fully charged batteries.
Added Battery Compartment: Added a dedicated Battery Compartment interface for the Flashlight and HeadLamp. Press B to open it, insert batteries, remove them or replace them whenever needed.
Improved Battery System: Completely redesigned the battery mechanism. Batteries are now separate items stored inside the Flashlight and HeadLamp instead of relying only on the device's durability.
Added Dead Battery: When a normal Battery runs out of power, it becomes a Dead Battery. You can recycle it in a furnace to obtain an Iron Nugget.
Improved Flashlight: Updated the Flashlight to support the new battery system, including battery insertion, removal, replacement and rechargeable battery support.
Improved HeadLamp: Updated the HeadLamp to use the new battery system, with support for removable and rechargeable batteries and improved battery status handling.
Improved Battery HUD: Updated the battery HUD to display information from the installed batteries, including rechargeable battery charge levels and battery status.
Added New Crafting Recipes: Added crafting recipes for the Battery Charger and Rechargeable Battery, along with a furnace recycling recipe for Dead Batteries.
Updated Flashlight Recipe: Changed the Flashlight crafting recipe to require a Stone Button instead of any type of Button.
Improved Battery Information: Added better battery tooltips and status messages to help players understand when a battery is missing, empty, dead or needs recharging.
Overall Improvements: Improved battery handling, item interactions, Flashlight and HeadLamp functionality, charging mechanics, HUD integration and overall gameplay compared with 1.1.
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