File Details
Gun Mod 1.0
- R
- Feb 14, 2021
- 1.14 MB
- 114.4K
- 1.16.5+2
- Forge
File Name
cgm-1.0-1.16.4.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
Curse Maven Snippet
+ Updated to Minecraft 1.16.X
+ Improved the attachment system. There are now four different attachment slots (Scope, Barrel, Stock, and Under Barrel)
+ Added new items for attachment system.
- - Light Stock
- - Weighted Stock
- - Tactical Stock
- - Light Grip
- - Specialised Grip
+ Hovering attachment items in game will tell you how they affect your weapon
+ Added new exclusive weapon enchantments! Supports Enchantment Decriptions mod.
- - Quick Hands (Increases the speed of reloading weapons)
- - Trigger Finger (ncreases the speed you can fire weapons)
- - Lightweight (Reduces the weight of a weapon to increase ADS speed)
- - Collateral (Makes fired bullets travel through multiple entities)
- - Over Capacity (Increases the ammo capacity of a weapon)
- - Reclaim (Creates a chance that a bullet won't be consumed upon firing a weapon)
- - Accelerator (Increases the speed of fired bullets)
- - Puncturing (Creates a chance that a bullet will deal critical damage)
- - Fire Starter (Fired bullets will set blocks and entities on fire upon impact)
+ Added support for the latest version of Controllable (0.10.2)
- - Adds new button bindings for firing, aiming, etc.
+ New player animations when holding weapons. Two handed like weapons will now point in the same direction the player is looking! Added a config option to revent to old animations.
+ You can now change the crosshair in game when holding a weapon. (Options > Controls > Mouse Settings > Crosshair)
+ Redesigned the workbench GUI
+ Added sprinting animation when holding two handed weapons
+ Changed the fire sound of some weapons
+ Improved the silenced fire sound of most weapons
+ A cocking sound will now play after reloading a weapon
+ Camera recoil is now turned on by default
+ Recoil will now visually move the weapon up in a random direction instead of just straight up.
+ Increased default headshot multipler from 1.0 to 1.25
+ Rifles now fire faster but damage has been reduced
+ Improved headshot detection
+ Headshots now work on all vanilla entities
+ Rebalanced all weapons
+ Projectiles will spread more easily if not aiming down sight
+ Improved muzzle flash visuals. It will also show when other players fire their weapon.
+ Improved swap animations when switching to and from a weapon on the hotbar.
+ The mod now uses Mixins for better mod compatibility
+ Improved blood particles (must be turned on in config to show)
+ Improved memory and network usage of mod
+ Updated ru_ru lang (Thanks Smollet777)
+ Reloading arm will now visually hold more bullets to represent the amount of ammo that is being inserted into the weapon
+ Only hostile mobs will become aggro when firing a weapon near them
+ Attachments and sounds can now be disabled by using speical tags on a weapon
+ Improved headshot and critical sounds
+ Added config options to enabled/disable/change headshot and critical sounds
* Fixed missile recipe
* Fixed projectiles hitting entities that are in death animation
* Fixed durability bar showing in creative tab icon
* Fixed not being able to put weapons in item frames
* Fixed FOV zooming slightly when you perform an interaction
* Fixed attachments not rendering on weapons when in item frames
* Fixed rendering issues when left hand is the main hand
* Fixed blinding effect rendering over GUI
* Fixed ammo only increasing by one when in creative (Ocelot5936)
* Fixed items not rendering in off hand when holding one handed weapons (Ocelot5936)
* Fixed view finder on scopes rendering darker at night
* Fixed projectile explosions not working correctly
* Fixed long scopes clipping into the near view plane
* Fixed mod name in key bindings menu
* Fixed headshot and critical sound playing in 3D space instead of master
Technical:
+ Added new modifier system that allows attachments to change the behaviour of weapons
+ Added more events
- - GunFireEvent (Pre and Post)
+ Added support to add custom crosshairs
+ Added a lot more documentation to the code

