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MrCrayfish's Gun Mod

A new and exciting weapon mod with attachments and enchantments!

File Details

Gun Mod 1.0

  • R
  • Feb 14, 2021
  • 1.14 MB
  • 114.4K
  • 1.16.5+2
  • Forge

File Name

cgm-1.0-1.16.4.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mrcrayfishs-gun-mod-289479:3203497")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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+ Updated to Minecraft 1.16.X

+ Improved the attachment system. There are now four different attachment slots (Scope, Barrel, Stock, and Under Barrel)

+ Added new items for attachment system.

  • - Light Stock
  • - Weighted Stock
  • - Tactical Stock
  • - Light Grip
  • - Specialised Grip

+ Hovering attachment items in game will tell you how they affect your weapon

+ Added new exclusive weapon enchantments! Supports Enchantment Decriptions mod.

  • - Quick Hands (Increases the speed of reloading weapons)
  • - Trigger Finger (ncreases the speed you can fire weapons)
  • - Lightweight (Reduces the weight of a weapon to increase ADS speed)
  • - Collateral (Makes fired bullets travel through multiple entities)
  • - Over Capacity (Increases the ammo capacity of a weapon)
  • - Reclaim (Creates a chance that a bullet won't be consumed upon firing a weapon)
  • - Accelerator (Increases the speed of fired bullets)
  • - Puncturing (Creates a chance that a bullet will deal critical damage)
  • - Fire Starter (Fired bullets will set blocks and entities on fire upon impact)

+ Added support for the latest version of Controllable (0.10.2)

  • - Adds new button bindings for firing, aiming, etc.

+ New player animations when holding weapons. Two handed like weapons will now point in the same direction the player is looking! Added a config option to revent to old animations.

+ You can now change the crosshair in game when holding a weapon. (Options > Controls > Mouse Settings > Crosshair)

+ Redesigned the workbench GUI

+ Added sprinting animation when holding two handed weapons

+ Changed the fire sound of some weapons

+ Improved the silenced fire sound of most weapons

+ A cocking sound will now play after reloading a weapon 

+ Camera recoil is now turned on by default

+ Recoil will now visually move the weapon up in a random direction instead of just straight up.

+ Increased default headshot multipler from 1.0 to 1.25

+ Rifles now fire faster but damage has been reduced

+ Improved headshot detection

+ Headshots now work on all vanilla entities

+ Rebalanced all weapons

+ Projectiles will spread more easily if not aiming down sight

+ Improved muzzle flash visuals. It will also show when other players fire their weapon.

+ Improved swap animations when switching to and from a weapon on the hotbar.

+ The mod now uses Mixins for better mod compatibility

+ Improved blood particles (must be turned on in config to show)

+ Improved memory and network usage of mod

+ Updated ru_ru lang (Thanks Smollet777)

+ Reloading arm will now visually hold more bullets to represent the amount of ammo that is being inserted into the weapon

+ Only hostile mobs will become aggro when firing a weapon near them

+ Attachments and sounds can now be disabled by using speical tags on a weapon

+ Improved headshot and critical sounds

+ Added config options to enabled/disable/change headshot and critical sounds

* Fixed missile recipe

* Fixed projectiles hitting entities that are in death animation

* Fixed durability bar showing in creative tab icon

* Fixed not being able to put weapons in item frames

* Fixed FOV zooming slightly when you perform an interaction

* Fixed attachments not rendering on weapons when in item frames

* Fixed rendering issues when left hand is the main hand

* Fixed blinding effect rendering over GUI

* Fixed ammo only increasing by one when in creative (Ocelot5936)

* Fixed items not rendering in off hand when holding one handed weapons (Ocelot5936)

* Fixed view finder on scopes rendering darker at night

* Fixed projectile explosions not working correctly

* Fixed long scopes clipping into the near view plane

* Fixed mod name in key bindings menu

* Fixed headshot and critical sound playing in 3D space instead of master


Technical:

+ Added new modifier system that allows attachments to change the behaviour of weapons

+ Added more events

  • - GunFireEvent (Pre and Post)

+ Added support to add custom crosshairs

+ Added a lot more documentation to the code