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MPM+ Skinfix

A client-side fix for MorePlayerModels+ (1.7.10) that loads Steve64 and Alex skins from minecraft.net instead of Crafatar, with a Mineatar fallback.

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A client-side fix for MorePlayerModels+ (1.7.10) that loads Steve64 and Alex skins from minecraft.net instead of Crafatar, with Mineatar as a fallback.

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LOTR LimitlessIDs LOTRGuiLib


❗ Notice


🔹 Installation

Drop MPMPlusSkinFix-1.0.0.jar into your .minecraft/mods folder next to MorePlayerModels-Plus-4.2.jar. Client-side only; do not install on servers.


❓ Features

  • Fixes Steve64 and Alex models reverting to default Steve when Crafatar is down
  • Loads skins directly from minecraft.net through vanilla SkinManager
  • Model and appearance persistence between singleplayer worlds and multiplayer servers
  • Automatic fallback to Mineatar if Mojang skin servers are unreachable
  • Patches LOTR map and shield skin rendering for 64x64 and Alex models
  • Lightweight ASM coremod patch with zero overhead

⚙️ How it works

MPM+ routes 64x64 and Alex models through crafatar.com, which frequently drops connections or rate-limits requests, leaving players with the default Steve skin. This coremod patches RenderMPM.loadPlayerResource at startup to use the vanilla minecraft.net skin pipeline instead, with Mineatar as a backup.


🔗 Other projects

  • LOTR LimitlessIDs - Expands block, item, biome, and entity limits for 1.7.10 and the LOTR mod.
  • LOTRGUILib - GUI and widget library for 1.7.10 submods.

📜 License

Licensed under Mozilla Public License 2.0 (MPL-2.0).

The MPM+ Skinfix Team

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