A modern, high-performance ID extender, registry collision arbiter, and world format protector built specifically for The Lord of the Rings Mod (v36.15) and large Minecraft 1.7.10 modpacks.
LOTR LimitlessIDs removes Minecraft 1.7.10's restrictive ID boundaries while safeguarding existing world saves and preventing mod slot conflicts.
Key Capacities
- Blocks: Up to 16,777,216 (16.7M) IDs with auxiliary 24-bit bitplane chunk storage and automatic pre-save memory compaction.
- Items: Up to 16,777,216 (16.7M) IDs with extended 32-bit damage and NBT serialization.
- Biomes: Up to 65,536 biomes with automatic DFU format tolerance for legacy
Biomes16/Biomes16v2. - Enchantments: Up to 32,768 enchantment IDs with widened network serialization.
- Potions: Up to 65,536 potion IDs.
- Entities & DataWatchers: Up to 65,536 entity IDs and 254 DataWatcher IDs.
- LOTR Biome Variants: Dedicated 4,096-slot side-table preserving custom Middle-earth sub-biomes and the Utumno dimension.
Features
- Registry Arbiter: Hands out contested IDs automatically from a saved ledger without overwriting vanilla or LOTR slot anchors.
- Drift Protection: Stores allocated IDs in
lotrlids-world-ids.propertiesper world save, ensuring block/item identities never scramble across server restarts or mod updates. - Shader & FastCraft Stability: Full compatibility with OptiFine shaders, FastCraft, and lwjgl3ify.
- Built-in Diagnostics: In-game inspection and repair commands:
/lotrlids info— Inspect block, item, and entity registry usage./lotrlids palette— Analyze chunk section bitplane compression./lotrlids doctor— Audit runtime hooks and detect conflicting extenders./lotrlids benchmark— Benchmark chunk compression and decompression speed./lotrlids export— Dump complete registry mappings to CSV/JSON.
Requirements
- Minecraft:
1.7.10 - Minecraft Forge:
10.13.4.1614or later - The Lord of the Rings Mod:
v36.15




