Motorcade (0.0.0-beta.1)
Curse Maven Snippet
What's new
v0.0.0-beta.1 — Initial NeoForge 1.21.1 port
Feature
- Port of Automobility by FoundationGames to Minecraft 1.21.1 / NeoForge 21.1.249, based on the author's own unreleased NeoForge 1.21.1 rewrite (previously built against NeoForge 21.1.119)
- Build and drive customizable automobiles: craft frames, engines, wheels and attachments on the Auto Mechanic Table, then assemble them on the Automobile Assembler
- Slopes, Dash Panels and Off-Road tiles for building roads, racetracks and obstacle courses
- Data pack / resource pack support for adding new vehicle types
Technical Changes
- Renamed throughout: mod ID
automobility→motorcade, packageio.github.foundationgames.automobility→com.skd.motorcade - Flattened the original multi-loader (
common+neoforge+fabric) module layout into a single NeoForge-only module; the Fabric module was dropped, this port targets NeoForge exclusively - Merged the two upstream mixin configs into a single
motorcade.mixins.json(22 mixin classes) - Carried over the NeoForge access transformer (entity collision access, used for vehicle physics)
- Build targets Java 21; Parchment mappings 1.21.1 / 2024.11.17
Beta note: this is the first build of the port. It compiles and packages cleanly but has not yet been verified in-game — please report crashes or broken features.
JAR: motorcade-1.21.1-neoforge-21.1.249-0.0.0-beta.1.jar
Tag: 1.21.1-neoforge-beta.1
This mod has no additional files

