
More Swords: Legacy is a faithful recreation of the original More Swords Mod. The swords in this mod are based on the themes and elements in Minecraft and provides players with alternatives to the standard endgame of diamond/netherite swords. This mod includes 9 of the original swords along with their 18 signature enchantments. Another 8 of the original swords have been brought back as part of the "Relics of the Past" quest.
Sword Stats & Info
This section contains stats on each of the main swords along with descriptions of their enchantments. Please keep in mind that this mod allows players, modpacks, and servers to configure many aspects of the mod. The following information only describes the base mod without any changes or edits.
Dawn Star
Damage: 6
Speed: 1.7
Durability: 1280
Ignite (1-3): Attacks do additional fire damage and will set mobs on fire for a short time.
Sparks (1): Attacks will knock-back nearby enemies and set them on fire.
Vampiric Blade
Damage: 6
Speed: 1.8
Durability: 812
Feast (1-3): Attacks have a chance to restore some of the weapons durability.
Vitality (1): Right clicking will consume 20% fo the total durability in exchange for some powerful short term buffs.
Gladiolus
Damage: 6
Speed: 1.8
Durability: 650
Venomous Aspect (1-3): Attacks may poison the target.
Absorb (1): Attacks have a chance to replenish your hunger and saturation.
Draconic Blade
Damage: 7
Speed: 1.6
Durability: 1280
Keen Edge (1-3): Attacks deal more damage.
Scorn (1): Greatly increases the base attack damage in non-overworld dimensions.
Eye-end Blade
Damage: 7
Speed: 1.6
Durability: 1580
Ender Pulse (1-3): Right clicking allows the user to warp to the position they are looking at.
Ender Pulse (1): The user may randomly teleport away when attacked.
Crystaline Blade
Damage: 5
Speed: 1.8
Durability: 512
Greed (1-3): Attacks have a chance to drop an EXP orb.
Wisdom (1): Attacks do more damage based on the users EXP level.
Glacial Edge
Damage: 6
Speed: 1.5
Durability: 750
Frozen Aspect (1-3): Attacks deal additional frost damage and have a chance to slow the target.
Frost Wave (1): Attacks have a chance to deal frost damage to nearby enemies and slow them.
Aethers Guard
Damage: 9
Speed: 1.6
Durability: 1800
Ascension (1-3): Attacks will send the target up into the air.
Sky's Grace (1): Protects the user from fall damage and slows their falling. (shift to disable)
Wither Bane
Damage: 9
Speed: 1.6
Durability: 1800
Decay (1-3): Attacks have a chance to apply the hunger and wither effect to the target.
Consuming Shadows (1): Attacks have a chance to apply the blindness and wither effect to nearby enemies.
Relics of the Past
Relics are swords from the history of the original mod that were removed at some point. While there are several reasons for them to be removed they are an important part of the mods history and are nostalgic for many fans. The "Relics of the Past" quest allows players to revisit this history through challenges based on the history and design of each relic. Will you be able to collect them all?
This section contains stats for each relic and information on how you can acquire them. Please keep in mind that this information only describes the base mod and will not account for any configuration changes.
Aqueous Blade (Relic)
Damage: 3
Speed: 1.6
Durability: 500
Quest: The Drowned have a very rare chance to wield this ancient blade. While the blade has become dull the vestiges of its mystic power have imbued the drowned, granting it increased strength, health, and damage resistance.
Molten Blade (Relic)
Damage: 3
Speed: 1.6
Durability: 500
Quest: Wither Skeletons have a very rare chance to equip this ancient blade. While the powers of this blade have gone dormant long ago, the wither skeletons still seem to covet this relic and will guard it fiercely.
Infinity Blade (Relic)
Damage: 3
Speed: 1.6
Durability: 650
Quest: This blade was once wielded by legendary knights. While exploring underground there is a very rare chance that you may encounter one of these knights that has been reanimated as a zombie.
Master Sword (Relic)
Damage: 5
Speed: 1.6
Durability: 700
Quest: This legendary blade has been passed down from one hero to another for centuries. While exploring in a forest you may encounter a previous wielder who met with a terrible fate. If you can prove yourself by defeating them in battle they may pass the blade on to you.
Pie Cutter (Relic)
Damage: 2
Speed: 1.6
Durability: 150
Quest: This oddity was once used as part of ancient holidays and festivals. While the exact meaning and purpose of this relic have been forgotten they still turn up for sale in wandering trader shops from time to time.
Keyblade (Relic)
Damage: 4
Speed: 1.6
Durability: 400
Quest: These blades are from a kingdom that fell after a bombardment of pillager raids. You may be able to recover one of these relics by putting a stop to one of their heartless raids.
Blaze Sword (Relic)
Damage: 3
Speed: 1.6
Durability: 350
Quest: These blades were forged in the flames of the nether by an ancient civilization. Piglins often mistake the hilt for gold and will scavenge these relics from the wastelands of the nether. If you're lucky you may be able to barter for one.
Adminium Ark (Relic)
Damage: 8
Speed: 1.6
Durability: 1024
Quest: This blade is commonly depicted in old myths and fables. It is often described as a weapon of terrible destruction used by tyrants and kings. While there is no evidence for this blade existing that hasn't stopped rumours and speculation. Perhaps you may find one some day.
Recommended Mods & Compatibility
The following mods are recommended because they have built in compatibility for this mod or they work really well together.
- Just Enough Items - Displays all crafting recipes in game.
- Enchantment Descriptions - Adds descriptions of enchantments to their tooltips.
- Tool Stats - Displays additional stats about tools and weapons on their tooltips.
- Anvil Repairing - Allows you to repair anvils with iron rather than crafting a new one.
- ToolTipFix - Fixes long item tooltips not wrapping. Only useful on Fabric.
Configuring
This mod allows you to configure many things. Most of the options can be found in the msmlegacy.json file which will be generated in your config folder after running the game at least once with the mod installed. The following is a surface level explanation of the config properties.
Relic Events
These options relate to the "Relics of the Past" quest. They allow you to disable each event or adjust the chance of it occurring. There are also options related to the challenge itself, for example you can change the amount of armor, damage, and health to give drowned that spawn with the aqueous blade relic.
Sword Stats
These options allow you to modify the base stats of the swords such as durability, attack damage, and swing speed. There are also options for niche stats like harvest level and dig speed which are only used in certain circumstances.
Enchantments
This section allows you to modify basic properties of each enchantment along with some properties related to their effect. Properties that have the term "per_level" will be multiplied by the level of the enchantment. If you specify an array rather than a specific value the level will instead use the corresponding value in the array, or the next closest value. For example if you define a value as [1, 3, 5] a level 2 enchantment will use the value 3 because it is the second entry. A level 10 enchantment will use the value 5 because it is the next closest value available. While not generally possible, a negative level like -5 will use the first value.
Repair Materials
The repair materials are defined using item tags allowing custom datapacks to add or remove repair materials easily. The path for these tags is data/msmlegacy/tags/items/repair/ followed by the ID of the sword. For example the path for the Dawn Star would be data/msmlegacy/tags/items/repair/dawn_star.json
Enchantment Item Compatibility
The enchantments added by this mod are normally only compatible with the swords they are paired with. It is possible to allow other items to use the enchantments using tags. While most enchantments may work fine with any item there are some enchantments like Ender Pulse or Vitality that will only work when used on a sword added by this mod. The path for these tags is data/msmlegacy/tags/items/compatibility/compatible_with_ followed by the ID of the enchantment. For example data/msmlegacy/tags/items/compatibility/compatible_with_sparks.json is used for items compatible with the sparks enchantment.
Enchantment Compatibility
The enchantments added by this mod should be compatible with most vanilla and modded enchantments however there may be situations where you may want to prevent two enchantments from being on the same tool together. This can be done using an enchantment tag. The path for the tag is data/msmlegacy/tags/enchantments/compatibility/incompatible_with_ followed by the ID of the enchantment. For example you would modify the greed enchantment with data/msmlegacy/tags/enchantments/compatibility/incompatible_with_greed.json.
Other Datapack Tags
This mod uses tags where possible to give even more options to those who want to configure the mod. The following list contains all of these miscellaneous tags and their uses.
- scorn_inactive_types - A list of dimensions that the scorn enchantment will not activate in. By default this includes the vanilla overworld dimension type. The full path is data/msmlegacy/tags/dimension_type/scorn_inactive_types.json.
- can_heroes_shade_spawn - A list of biomes that the master sword relic trial can occur in. By default this includes all forest and taiga biomes. The full path is data/msmlegacy/tags/worldgen/biome/can_heroes_shade_spawn.json.
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