More Paranoia

A psychological horror Minecraft mod focused on paranoia, disturbing atmospheres, unsettling sounds, and the constant feeling that something is wrong.

File Details

MoreParanoia-1.2.0-Forge-1.20.1

  • R
  • May 27, 2026
  • 1.76 MB
  • 1.1K
  • 1.20.1
  • Forge

File Name

MoreParanoia-1.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:more-paranoia-1548014:8156037")
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## More Paranoia v1.1.2 — 1.20.1 Port

### Ported to Minecraft 1.20.1

### Changes from 1.19.2 version

- Ported all features to Minecraft 1.20.1 Forge
- Fixed entity staring mechanic — mobs now correctly track and face the player using `getEyeY()` and proper head/body rotation sync (`yHeadRot`, `yBodyRot`)
- Fixed `SignBlockEntity` text writing — migrated to the new `SignText` API introduced in 1.20.1
- Fixed `SoundEvent` registration — migrated to `SoundEvent.createVariableRangeEvent()` 
- Fixed `DamageSource.MAGIC` — migrated to `damageSources().magic()`
- Fixed `BlockPos` constructor — now uses explicit int casting
- Fixed `entity.level` — migrated to `entity.level()` method call
- Fixed `BlockTags.REPLACEABLE_PLANTS` — migrated to `BlockTags.REPLACEABLE_BY_TREES`
- Fixed `mob.isOnGround()` — migrated to `mob.onGround()`

### Features (same as 1.19.2)
- Advanced dynamic fog system
- Custom horror sounds (zombie_hit_wood, cardio, leaves, psss, shhh, wood, cave)
- Visual distortion effects (Darkness, Nausea)
- Cryptic signs that spawn near the player
- Entities staring at the player for 10 seconds
- Full TOML config with cooldowns and chances for every event
- Per-player cooldown system
- Sabotage mechanics (item drop, random damage)
- Sleep damage
- Underground atmospheric intensification