More Paranoia

A psychological horror Minecraft mod focused on paranoia, disturbing atmospheres, unsettling sounds, and the constant feeling that something is wrong.

File Details

MoreParanoia-1.2.0-Forge-1.19.2

  • R
  • May 27, 2026
  • 1.76 MB
  • 654
  • 1.19.2
  • Forge

File Name

MoreParanoia-1.2.0.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:more-paranoia-1548014:8155753")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## More Paranoia v1.1.2 — Changelog

### New Features
- Added 10 custom horror sounds:
  - `zombie_hit_wood` (x4 variants) — plays on nearby doors
  - `cardio` — plays when the player takes damage
  - `leaves` — plays near tall plants
  - `psss` — random ambient, more frequent underground
  - `shhh` — plays when breaking blocks
  - `wood` — plays near wood planks
  - `cave` — plays deep underground (below y=0)

- Added visual distortion effects:
  - **Darkness** — applies when player is below a configurable Y level
  - **Flickering** (Nausea) — applies briefly when health is very low

- Added **cryptic signs** — oak signs with unsettling messages that randomly spawn near the player and persist in the world until broken

- Added **entity staring mechanic** — nearby mobs freeze and stare at the player for 10 seconds

### Improvements
- Migrated config system from JSON to **Forge TOML** format with full descriptions, ranges and comments for every parameter
- Added **per-player cooldown system** for all events — no more event spam
- Split exemption logic: surface sounds now always active, underground effects suppressed only when light and health are high
- Fog is now denser in paranoia conditions and deep underground
- Rebalanced all default values for a better out-of-the-box experience
- Fixed `sounds.json` namespace duplication causing all custom sounds to fail
- Fixed entity look event using static coordinates — mobs now track the player in real time
- Removed Blindness effect (was blocking sprint) — replaced by Darkness

### Config Changes
- Migrated from `paranoia_config.json` / `paranoia_fog_config.json` to `paranoia_config.toml` / `paranoia_fog_config.toml`
- Added cooldown for every event (configurable)
- Added `enableFog` toggle to disable mod fog entirely (for Better Fog compatibility)
- Added `entityLookAtPlayerChance` and `entityLookAtPlayerCooldown`
- Added all custom sound chances and cooldowns
- Added visual effect settings (darkness, flickering)
- Added cryptic sign settings
- Removed duplicate `minYLevelForEffects` from fog config

### Bug Fixes
- Fixed custom sounds not playing due to missing Forge sound registry (`ModSounds`)
- Fixed `zombie_hit_wood` files not loading due to uppercase filename (`Zombie_hit_wood` → `zombie_hit_wood`)
- Fixed all events being blocked on the surface due to incorrect exemption logic
- Fixed entity look event creating 200 queue tasks per mob causing performance issues